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- /////////////////////////////////////////////////////////////////////////////
- // Name: treectrl.h
- // Purpose: topic overview
- // Author: wxWidgets team
- // Licence: wxWindows licence
- /////////////////////////////////////////////////////////////////////////////
- /**
- @page overview_treectrl wxTreeCtrl Overview
- @tableofcontents
- The tree control displays its items in a tree like structure. Each item has
- its own (optional) icon and a label. An item may be either collapsed (meaning
- that its children are not visible) or expanded (meaning that its children are
- shown). Each item in the tree is identified by its @c itemId which is of opaque
- data type wxTreeItemId. You can test whether an item is valid by calling
- wxTreeItemId::IsOk.
- @see wxTreeCtrl, wxImageList
- The items text and image may be retrieved and changed with (Get|Set)ItemText
- and (Get|Set)ItemImage. In fact, an item may even have two images associated
- with it: the normal one and another one for selected state which is
- set/retrieved with (Get|Set)ItemSelectedImage functions, but this functionality
- might be unavailable on some platforms.
- Tree items have several attributes: an item may be selected or not, visible or
- not, bold or not. It may also be expanded or collapsed. All these attributes
- may be retrieved with the corresponding functions: IsSelected, IsVisible,
- IsBold and IsExpanded. Only one item at a time may be selected, selecting
- another one (with SelectItem) automatically unselects the previously selected
- one.
- In addition to its icon and label, a user-specific data structure may be
- associated with all tree items. If you wish to do it, you should derive a class
- from wxTreeItemData which is a very simple class having only one function
- GetId() which returns the id of the item this data is associated with. This
- data will be freed by the control itself when the associated item is deleted
- (all items are deleted when the control is destroyed), so you shouldn't delete
- it yourself (if you do it, you should call SetItemData(@NULL) to prevent the
- tree from deleting the pointer second time). The associated data may be
- retrieved with GetItemData() function.
- Working with trees is relatively straightforward if all the items are added to
- the tree at the moment of its creation. However, for large trees it may be
- very inefficient. To improve the performance you may want to delay adding the
- items to the tree until the branch containing the items is expanded: so, in the
- beginning, only the root item is created (with AddRoot). Other items are added
- when EVT_TREE_ITEM_EXPANDING event is received: then all items lying
- immediately under the item being expanded should be added, but, of course, only
- when this event is received for the first time for this item - otherwise, the
- items would be added twice if the user expands/collapses/re-expands the branch.
- The tree control provides functions for enumerating its items. There are 3
- groups of enumeration functions: for the children of a given item, for the
- sibling of the given item and for the visible items (those which are currently
- shown to the user: an item may be invisible either because its branch is
- collapsed or because it is scrolled out of view). Child enumeration functions
- require the caller to give them a @e cookie parameter: it is a number which
- is opaque to the caller but is used by the tree control itself to allow
- multiple enumerations to run simultaneously (this is explicitly allowed). The
- only thing to remember is that the @e cookie passed to GetFirstChild and to
- GetNextChild should be the same variable (and that nothing should be done with
- it by the user code).
- Among other features of the tree control are: item sorting with SortChildren
- which uses the user-defined comparison function OnCompareItems (by default the
- comparison is the alphabetic comparison of tree labels), hit testing
- (determining to which portion of the control the given point belongs, useful
- for implementing drag-and-drop in the tree) with HitTest and editing of the
- tree item labels in place (see EditLabel).
- Finally, the tree control has a keyboard interface: the cursor navigation
- (arrow) keys may be used to change the current selection. HOME and END are used
- to go to the first/last sibling of the current item. '+', '-' and '*' expand,
- collapse and toggle the current branch. Note, however, that DEL and INS keys do
- nothing by default, but it is common to associate them with deleting an item
- from a tree and inserting a new one into it.
- */
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