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- /////////////////////////////////////////////////////////////////////////////
- // Name: validator.h
- // Purpose: topic overview
- // Author: wxWidgets team
- // Licence: wxWindows licence
- /////////////////////////////////////////////////////////////////////////////
- /**
- @page overview_validator wxValidator Overview
- @tableofcontents
- The aim of the validator concept is to make dialogs very much easier to write.
- A validator is an object that can be plugged into a control (such as a
- wxTextCtrl), and mediates between C++ data and the control, transferring the
- data in either direction and validating it. It also is able to intercept events
- generated by the control, providing filtering behaviour without the need to
- derive a new control class.
- You can use a stock validator, such as wxTextValidator (which does text control
- data transfer, validation and filtering) and wxGenericValidator (which does
- data transfer for a range of controls); or you can write your own.
- Here is an example of wxTextValidator usage.
- @code
- wxTextCtrl *txt1 = new wxTextCtrl(
- this, -1, wxT(""), wxDefaultPosition, wxDefaultSize, 0,
- wxTextValidator(wxFILTER_ALPHA, &g_data.m_string));
- @endcode
- In this example, the text validator object provides the following
- functionality:
- @li It transfers the value of g_data.m_string (a wxString variable) to the
- wxTextCtrl when the dialog is initialised.
- @li It transfers the wxTextCtrl data back to this variable when the dialog is
- dismissed.
- @li It filters input characters so that only alphabetic characters are allowed.
- The validation and filtering of input is accomplished in two ways. When a
- character is input, wxTextValidator checks the character against the allowed
- filter flag (@c wxFILTER_ALPHA in this case). If the character is inappropriate,
- it is vetoed (does not appear) and a warning beep sounds (unless
- wxValidator::SetBellOnError(false) has been called).
- The second type of validation is performed when the dialog is about to be dismissed,
- so if the default string contained invalid characters already, a dialog box is shown
- giving the error, and the dialog is not dismissed.
- Note that any wxWindow may have a validator; using the @c wxWS_EX_VALIDATE_RECURSIVELY
- style (see wxWindow extended styles) you can also implement recursive validation.
- @see wxValidator, wxTextValidator, wxGenericValidator, wxIntegerValidator,
- wxFloatingPointValidator
- @section overview_validator_anatomy Anatomy of a Validator
- A programmer creating a new validator class should provide the following
- functionality.
- A validator constructor is responsible for allowing the programmer to specify
- the kind of validation required, and perhaps a pointer to a C++ variable that
- is used for storing the data for the control. If such a variable address is not
- supplied by the user, then the validator should store the data internally.
- The wxValidator::Validate member function should return @true if the data in
- the control (not the C++ variable) is valid. It should also show an appropriate
- message if data was not valid.
- The wxValidator::TransferToWindow member function should transfer the data from
- the validator or associated C++ variable to the control.
- The wxValidator::TransferFromWindow member function should transfer the data
- from the control to the validator or associated C++ variable.
- There should be a copy constructor, and a wxValidator::Clone function which
- returns a copy of the validator object. This is important because validators
- are passed by reference to window constructors, and must therefore be cloned
- internally.
- You can optionally define event handlers for the validator, to implement
- filtering. These handlers will capture events before the control itself does
- (see @ref overview_events_processing).
- For an example implementation, see the @c valtext.h and @c valtext.cpp files in the
- wxWidgets library.
- @section overview_validator_dialogs How Validators Interact with Dialogs
- For validators to work correctly, validator functions must be called at the
- right times during dialog initialisation and dismissal.
- When a wxDialog::Show is called (for a modeless dialog) or wxDialog::ShowModal
- is called (for a modal dialog), the function wxWindow::InitDialog is
- automatically called. This in turn sends an initialisation event to the dialog.
- The default handler for the @c wxEVT_INIT_DIALOG event is defined in the wxWindow
- class to simply call the function wxWindow::TransferDataToWindow.
- This function finds all the validators in the window's children and calls the
- wxValidator::TransferToWindow function for each. Thus, data is transferred from C++
- variables to the dialog just as the dialog is being shown.
- @note If you are using a window or panel instead of a dialog, you will need to
- call wxWindow::InitDialog explicitly before showing the window.
- When the user clicks on a button, for example the OK button, the application
- should first call wxWindow::Validate, which returns @false if any of the child
- window validators failed to validate the window data. The button handler should
- return immediately if validation failed. Secondly, the application should call
- wxWindow::TransferDataFromWindow and return if this failed. It is then safe to
- end the dialog by calling wxDialog::EndModal (if modal) or wxDialog::Show (if modeless).
- In fact, wxDialog contains a default command event handler for the @c wxID_OK
- button. It goes like this:
- @code
- void wxDialog::OnOK(wxCommandEvent& event)
- {
- if ( Validate() && TransferDataFromWindow() )
- {
- if ( IsModal() )
- EndModal(wxID_OK);
- else
- {
- SetReturnCode(wxID_OK);
- this->Show(false);
- }
- }
- }
- @endcode
- So if using validators and a normal OK button, you may not even need to write
- any code for handling dialog dismissal.
- If you load your dialog from a resource file, you will need to iterate through
- the controls setting validators, since validators can't be specified in a
- dialog resource.
- */
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