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							- /////////////////////////////////////////////////////////////////////////////
 
- // Name:        wx/cocoa/sound.h
 
- // Purpose:     wxSound class (loads and plays short Windows .wav files).
 
- //              Optional on non-Windows platforms.
 
- // Authors:     David Elliott, Ryan Norton
 
- // Modified by:
 
- // Created:     2004-10-02
 
- // Copyright:   (c) 2004 David Elliott, Ryan Norton
 
- // Licence:     wxWindows licence
 
- /////////////////////////////////////////////////////////////////////////////
 
- #ifndef _WX_COCOA_SOUND_H_
 
- #define _WX_COCOA_SOUND_H_
 
- #include "wx/object.h"
 
- #include "wx/cocoa/ObjcRef.h"
 
- class WXDLLIMPEXP_ADV wxSound : public wxSoundBase
 
- {
 
- public:
 
-     wxSound()
 
-     :   m_cocoaNSSound(NULL)
 
-     {}
 
-     wxSound(const wxString& fileName, bool isResource = false)
 
-     :   m_cocoaNSSound(NULL)
 
-     {   Create(fileName, isResource); }
 
-     wxSound(size_t size, const void* data)
 
-     :   m_cocoaNSSound(NULL)
 
-     {   LoadWAV(data,size,true); }
 
-     wxSound(const wxSound& sound); // why not?
 
-     virtual ~wxSound();
 
- public:
 
-     bool Create(const wxString& fileName, bool isResource = false);
 
-     bool IsOk() const
 
-     {   return m_cocoaNSSound; }
 
-     static void Stop();
 
-     static bool IsPlaying();
 
-     void SetNSSound(WX_NSSound cocoaNSSound);
 
-     inline WX_NSSound GetNSSound()
 
-     {   return m_cocoaNSSound; }
 
- protected:
 
-     bool DoPlay(unsigned flags) const;
 
-     bool LoadWAV(const void* data, size_t length, bool copyData);
 
- private:
 
-     WX_NSSound m_cocoaNSSound;
 
-     static const wxObjcAutoRefFromAlloc<struct objc_object *> sm_cocoaDelegate;
 
- };
 
- #endif //ndef _WX_COCOA_SOUND_H_
 
 
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