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							- /////////////////////////////////////////////////////////////////////////////
 
- // Name:        wx/frame.h
 
- // Purpose:     wxFrame class interface
 
- // Author:      Vadim Zeitlin
 
- // Modified by:
 
- // Created:     15.11.99
 
- // Copyright:   (c) wxWidgets team
 
- // Licence:     wxWindows licence
 
- /////////////////////////////////////////////////////////////////////////////
 
- #ifndef _WX_FRAME_H_BASE_
 
- #define _WX_FRAME_H_BASE_
 
- // ----------------------------------------------------------------------------
 
- // headers
 
- // ----------------------------------------------------------------------------
 
- #include "wx/toplevel.h"      // the base class
 
- #include "wx/statusbr.h"
 
- // the default names for various classs
 
- extern WXDLLIMPEXP_DATA_CORE(const char) wxStatusLineNameStr[];
 
- extern WXDLLIMPEXP_DATA_CORE(const char) wxToolBarNameStr[];
 
- class WXDLLIMPEXP_FWD_CORE wxFrame;
 
- class WXDLLIMPEXP_FWD_CORE wxMenuBar;
 
- class WXDLLIMPEXP_FWD_CORE wxMenuItem;
 
- class WXDLLIMPEXP_FWD_CORE wxStatusBar;
 
- class WXDLLIMPEXP_FWD_CORE wxToolBar;
 
- // ----------------------------------------------------------------------------
 
- // constants
 
- // ----------------------------------------------------------------------------
 
- // wxFrame-specific (i.e. not for wxDialog) styles
 
- //
 
- // Also see the bit summary table in wx/toplevel.h.
 
- #define wxFRAME_NO_TASKBAR      0x0002  // No taskbar button (MSW only)
 
- #define wxFRAME_TOOL_WINDOW     0x0004  // No taskbar button, no system menu
 
- #define wxFRAME_FLOAT_ON_PARENT 0x0008  // Always above its parent
 
- // ----------------------------------------------------------------------------
 
- // wxFrame is a top-level window with optional menubar, statusbar and toolbar
 
- //
 
- // For each of *bars, a frame may have several of them, but only one is
 
- // managed by the frame, i.e. resized/moved when the frame is and whose size
 
- // is accounted for in client size calculations - all others should be taken
 
- // care of manually. The CreateXXXBar() functions create this, main, XXXBar,
 
- // but the actual creation is done in OnCreateXXXBar() functions which may be
 
- // overridden to create custom objects instead of standard ones when
 
- // CreateXXXBar() is called.
 
- // ----------------------------------------------------------------------------
 
- class WXDLLIMPEXP_CORE wxFrameBase : public wxTopLevelWindow
 
- {
 
- public:
 
-     // construction
 
-     wxFrameBase();
 
-     virtual ~wxFrameBase();
 
-     wxFrame *New(wxWindow *parent,
 
-                  wxWindowID winid,
 
-                  const wxString& title,
 
-                  const wxPoint& pos = wxDefaultPosition,
 
-                  const wxSize& size = wxDefaultSize,
 
-                  long style = wxDEFAULT_FRAME_STYLE,
 
-                  const wxString& name = wxFrameNameStr);
 
-     // frame state
 
-     // -----------
 
-     // get the origin of the client area (which may be different from (0, 0)
 
-     // if the frame has a toolbar) in client coordinates
 
-     virtual wxPoint GetClientAreaOrigin() const;
 
-     // menu bar functions
 
-     // ------------------
 
- #if wxUSE_MENUS
 
-     virtual void SetMenuBar(wxMenuBar *menubar);
 
-     virtual wxMenuBar *GetMenuBar() const { return m_frameMenuBar; }
 
-     // find the item by id in the frame menu bar: this is an internal function
 
-     // and exists mainly in order to be overridden in the MDI parent frame
 
-     // which also looks at its active child menu bar
 
-     virtual wxMenuItem *FindItemInMenuBar(int menuId) const;
 
-     // generate menu command corresponding to the given menu item
 
-     //
 
-     // returns true if processed
 
-     bool ProcessCommand(wxMenuItem *item);
 
-     // generate menu command corresponding to the given menu command id
 
-     //
 
-     // returns true if processed
 
-     bool ProcessCommand(int winid);
 
- #else
 
-     bool ProcessCommand(int WXUNUSED(winid)) { return false; }
 
- #endif // wxUSE_MENUS
 
-     // status bar functions
 
-     // --------------------
 
- #if wxUSE_STATUSBAR
 
-     // create the main status bar by calling OnCreateStatusBar()
 
-     virtual wxStatusBar* CreateStatusBar(int number = 1,
 
-                                          long style = wxSTB_DEFAULT_STYLE,
 
-                                          wxWindowID winid = 0,
 
-                                          const wxString& name = wxStatusLineNameStr);
 
-     // return a new status bar
 
-     virtual wxStatusBar *OnCreateStatusBar(int number,
 
-                                            long style,
 
-                                            wxWindowID winid,
 
-                                            const wxString& name);
 
-     // get the main status bar
 
-     virtual wxStatusBar *GetStatusBar() const { return m_frameStatusBar; }
 
-     // sets the main status bar
 
-     virtual void SetStatusBar(wxStatusBar *statBar);
 
-     // forward these to status bar
 
-     virtual void SetStatusText(const wxString &text, int number = 0);
 
-     virtual void SetStatusWidths(int n, const int widths_field[]);
 
-     void PushStatusText(const wxString &text, int number = 0);
 
-     void PopStatusText(int number = 0);
 
-     // set the status bar pane the help will be shown in
 
-     void SetStatusBarPane(int n) { m_statusBarPane = n; }
 
-     int GetStatusBarPane() const { return m_statusBarPane; }
 
- #endif // wxUSE_STATUSBAR
 
-     // toolbar functions
 
-     // -----------------
 
- #if wxUSE_TOOLBAR
 
-     // create main toolbar bycalling OnCreateToolBar()
 
-     virtual wxToolBar* CreateToolBar(long style = -1,
 
-                                      wxWindowID winid = wxID_ANY,
 
-                                      const wxString& name = wxToolBarNameStr);
 
-     // return a new toolbar
 
-     virtual wxToolBar *OnCreateToolBar(long style,
 
-                                        wxWindowID winid,
 
-                                        const wxString& name );
 
-     // get/set the main toolbar
 
-     virtual wxToolBar *GetToolBar() const { return m_frameToolBar; }
 
-     virtual void SetToolBar(wxToolBar *toolbar);
 
- #endif // wxUSE_TOOLBAR
 
-     // implementation only from now on
 
-     // -------------------------------
 
-     // event handlers
 
- #if wxUSE_MENUS
 
- #if wxUSE_STATUSBAR
 
-     void OnMenuOpen(wxMenuEvent& event);
 
-     void OnMenuClose(wxMenuEvent& event);
 
-     void OnMenuHighlight(wxMenuEvent& event);
 
- #endif // wxUSE_STATUSBAR
 
-     // send wxUpdateUIEvents for all menu items in the menubar,
 
-     // or just for menu if non-NULL
 
-     virtual void DoMenuUpdates(wxMenu* menu = NULL);
 
- #endif // wxUSE_MENUS
 
-     // do the UI update processing for this window
 
-     virtual void UpdateWindowUI(long flags = wxUPDATE_UI_NONE);
 
-     // Implement internal behaviour (menu updating on some platforms)
 
-     virtual void OnInternalIdle();
 
- #if wxUSE_MENUS || wxUSE_TOOLBAR
 
-     // show help text for the currently selected menu or toolbar item
 
-     // (typically in the status bar) or hide it and restore the status bar text
 
-     // originally shown before the menu was opened if show == false
 
-     virtual void DoGiveHelp(const wxString& text, bool show);
 
- #endif
 
-     virtual bool IsClientAreaChild(const wxWindow *child) const
 
-     {
 
-         return !IsOneOfBars(child) && wxTopLevelWindow::IsClientAreaChild(child);
 
-     }
 
- protected:
 
-     // the frame main menu/status/tool bars
 
-     // ------------------------------------
 
-     // this (non virtual!) function should be called from dtor to delete the
 
-     // main menubar, statusbar and toolbar (if any)
 
-     void DeleteAllBars();
 
-     // test whether this window makes part of the frame
 
-     virtual bool IsOneOfBars(const wxWindow *win) const;
 
- #if wxUSE_MENUS
 
-     // override to update menu bar position when the frame size changes
 
-     virtual void PositionMenuBar() { }
 
-     // override to do something special when the menu bar is being removed
 
-     // from the frame
 
-     virtual void DetachMenuBar();
 
-     // override to do something special when the menu bar is attached to the
 
-     // frame
 
-     virtual void AttachMenuBar(wxMenuBar *menubar);
 
-     // Return true if we should update the menu item state from idle event
 
-     // handler or false if we should delay it until the menu is opened.
 
-     static bool ShouldUpdateMenuFromIdle();
 
-     wxMenuBar *m_frameMenuBar;
 
- #endif // wxUSE_MENUS
 
- #if wxUSE_STATUSBAR && (wxUSE_MENUS || wxUSE_TOOLBAR)
 
-     // the saved status bar text overwritten by DoGiveHelp()
 
-     wxString m_oldStatusText;
 
-     // the last help string we have shown in the status bar
 
-     wxString m_lastHelpShown;
 
- #endif
 
- #if wxUSE_STATUSBAR
 
-     // override to update status bar position (or anything else) when
 
-     // something changes
 
-     virtual void PositionStatusBar() { }
 
-     // show the help string for the given menu item using DoGiveHelp() if the
 
-     // given item does have a help string (as determined by FindInMenuBar()),
 
-     // return false if there is no help for such item
 
-     bool ShowMenuHelp(int helpid);
 
-     wxStatusBar *m_frameStatusBar;
 
- #endif // wxUSE_STATUSBAR
 
-     int m_statusBarPane;
 
- #if wxUSE_TOOLBAR
 
-     // override to update status bar position (or anything else) when
 
-     // something changes
 
-     virtual void PositionToolBar() { }
 
-     wxToolBar *m_frameToolBar;
 
- #endif // wxUSE_TOOLBAR
 
- #if wxUSE_MENUS && wxUSE_STATUSBAR
 
-     DECLARE_EVENT_TABLE()
 
- #endif // wxUSE_MENUS && wxUSE_STATUSBAR
 
-     wxDECLARE_NO_COPY_CLASS(wxFrameBase);
 
- };
 
- // include the real class declaration
 
- #if defined(__WXUNIVERSAL__) // && !defined(__WXMICROWIN__)
 
-     #include "wx/univ/frame.h"
 
- #else // !__WXUNIVERSAL__
 
-     #if defined(__WXMSW__)
 
-         #include "wx/msw/frame.h"
 
-     #elif defined(__WXGTK20__)
 
-         #include "wx/gtk/frame.h"
 
-     #elif defined(__WXGTK__)
 
-         #include "wx/gtk1/frame.h"
 
-     #elif defined(__WXMOTIF__)
 
-         #include "wx/motif/frame.h"
 
-     #elif defined(__WXMAC__)
 
-         #include "wx/osx/frame.h"
 
-     #elif defined(__WXCOCOA__)
 
-         #include "wx/cocoa/frame.h"
 
-     #elif defined(__WXPM__)
 
-         #include "wx/os2/frame.h"
 
-     #endif
 
- #endif
 
- #endif
 
-     // _WX_FRAME_H_BASE_
 
 
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