| 123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172 | 
							- ///////////////////////////////////////////////////////////////////////////////
 
- // Name:        wx/msw/apptbase.h
 
- // Purpose:     declaration of wxAppTraits for MSW
 
- // Author:      Vadim Zeitlin
 
- // Modified by:
 
- // Created:     22.06.2003
 
- // Copyright:   (c) 2003 Vadim Zeitlin <vadim@wxwidgets.org>
 
- // Licence:     wxWindows licence
 
- ///////////////////////////////////////////////////////////////////////////////
 
- #ifndef _WX_MSW_APPTBASE_H_
 
- #define _WX_MSW_APPTBASE_H_
 
- // ----------------------------------------------------------------------------
 
- // wxAppTraits: the MSW version adds extra hooks needed by MSW-only code
 
- // ----------------------------------------------------------------------------
 
- class WXDLLIMPEXP_BASE wxAppTraits : public wxAppTraitsBase
 
- {
 
- public:
 
-     // wxExecute() support methods
 
-     // ---------------------------
 
-     // called before starting to wait for the child termination, may return
 
-     // some opaque data which will be passed later to AfterChildWaitLoop()
 
-     virtual void *BeforeChildWaitLoop() = 0;
 
-     // called after starting to wait for the child termination, the parameter
 
-     // is the return value of BeforeChildWaitLoop()
 
-     virtual void AfterChildWaitLoop(void *data) = 0;
 
- #if wxUSE_THREADS
 
-     // wxThread helpers
 
-     // ----------------
 
-     // process a message while waiting for a(nother) thread, should return
 
-     // false if and only if we have to exit the application
 
-     virtual bool DoMessageFromThreadWait() = 0;
 
-     // wait for the handle to be signaled, return WAIT_OBJECT_0 if it is or, in
 
-     // the GUI code, WAIT_OBJECT_0 + 1 if a Windows message arrived
 
-     virtual WXDWORD WaitForThread(WXHANDLE hThread, int flags) = 0;
 
- #endif // wxUSE_THREADS
 
- #ifndef __WXWINCE__
 
-     // console helpers
 
-     // ---------------
 
-     // this method can be overridden by a derived class to always return true
 
-     // or false to force [not] using the console for output to stderr
 
-     //
 
-     // by default console applications always return true from here while the
 
-     // GUI ones only return true if they're being run from console and there is
 
-     // no other activity happening in this console
 
-     virtual bool CanUseStderr() = 0;
 
-     // write text to the console, return true if ok or false on error
 
-     virtual bool WriteToStderr(const wxString& text) = 0;
 
- #endif // !__WXWINCE__
 
- protected:
 
- #if wxUSE_THREADS
 
-     // implementation of WaitForThread() for the console applications which is
 
-     // also used by the GUI code if it doesn't [yet|already] dispatch events
 
-     WXDWORD DoSimpleWaitForThread(WXHANDLE hThread);
 
- #endif // wxUSE_THREADS
 
- };
 
- #endif // _WX_MSW_APPTBASE_H_
 
 
  |