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							- ///////////////////////////////////////////////////////////////////////////////
 
- // Name:        wx/rawbmp.h
 
- // Purpose:     macros for fast, raw bitmap data access
 
- // Author:      Eric Kidd, Vadim Zeitlin
 
- // Modified by:
 
- // Created:     10.03.03
 
- // Copyright:   (c) 2002 Vadim Zeitlin <vadim@wxwidgets.org>
 
- // Licence:     wxWindows licence
 
- ///////////////////////////////////////////////////////////////////////////////
 
- #ifndef _WX_RAWBMP_H_
 
- #define _WX_RAWBMP_H_
 
- #include "wx/defs.h"
 
- #ifdef wxHAS_RAW_BITMAP
 
- #include "wx/image.h"
 
- #include "wx/bitmap.h"
 
- // ----------------------------------------------------------------------------
 
- // Abstract Pixel API
 
- //
 
- // We need to access our raw bitmap data (1) portably and (2) efficiently.
 
- // We do this using a two-dimensional "iteration" interface.  Performance
 
- // is extremely important here: these functions will be called hundreds
 
- // of thousands of times in a row, and even small inefficiencies will
 
- // make applications seem slow.
 
- //
 
- // We can't always rely on inline functions, because not all compilers actually
 
- // bother to inline them unless we crank the optimization levels way up.
 
- // Therefore, we also provide macros to wring maximum speed out of compiler
 
- // unconditionally (e.g. even in debug builds). Of course, if the performance
 
- // isn't absolutely crucial for you you shouldn't be using them but the inline
 
- // functions instead.
 
- // ----------------------------------------------------------------------------
 
- /*
 
-    Usage example:
 
-     typedef wxPixelData<wxBitmap, wxNativePixelFormat> PixelData;
 
-     wxBitmap bmp;
 
-     PixelData data(bmp);
 
-     if ( !data )
 
-     {
 
-         ... raw access to bitmap data unavailable, do something else ...
 
-         return;
 
-     }
 
-     if ( data.GetWidth() < 20 || data.GetHeight() < 20 )
 
-     {
 
-         ... complain: the bitmap it too small ...
 
-         return;
 
-     }
 
-     PixelData::Iterator p(data);
 
-     // we draw a (10, 10)-(20, 20) rect manually using the given r, g, b
 
-     p.Offset(data, 10, 10);
 
-     for ( int y = 0; y < 10; ++y )
 
-     {
 
-         PixelData::Iterator rowStart = p;
 
-         for ( int x = 0; x < 10; ++x, ++p )
 
-         {
 
-             p.Red() = r;
 
-             p.Green() = g;
 
-             p.Blue() = b;
 
-         }
 
-         p = rowStart;
 
-         p.OffsetY(data, 1);
 
-     }
 
-  */
 
- /*
 
-     Note: we do not use WXDLLIMPEXP_CORE with classes in this file because VC++ has
 
-     problems with exporting inner class defined inside a specialization of a
 
-     template class from a DLL. Besides, as all the methods are inline it's not
 
-     really necessary to put them in DLL at all.
 
-  */
 
- // ----------------------------------------------------------------------------
 
- // wxPixelFormat
 
- // ----------------------------------------------------------------------------
 
- /*
 
-     wxPixelFormat is a template class describing the bitmap data format. It
 
-     contains the constants describing the format of pixel data, but does not
 
-     describe how the entire bitmap is stored (i.e. top-to-bottom,
 
-     bottom-to-top, ...). It is also a "traits"-like class, i.e. it only
 
-     contains some constants and maybe static methods but nothing more, so it
 
-     can be safely used without incurring any overhead as all accesses to it are
 
-     done at compile-time.
 
-     Current limitations: we don't support RAGABA and ARAGAB formats supported
 
-     by Mac OS X. If there is sufficient interest, these classes could be
 
-     extended to deal with them. Neither do we support alpha channel having
 
-     different representation from the RGB ones (happens under QNX/Photon I
 
-     think), but again this could be achieved with some small extra effort.
 
-     Template parameters are:
 
-         - type of a single pixel component
 
-         - size of the single pixel in bits
 
-         - indices of red, green and blue pixel components inside the pixel
 
-         - index of the alpha component or -1 if none
 
-         - type which can contain the full pixel value (all channels)
 
-  */
 
- template <class Channel,
 
-           size_t Bpp, int R, int G, int B, int A = -1,
 
-           class Pixel = wxUint32>
 
- struct wxPixelFormat
 
- {
 
-     // iterator over pixels is usually of type "ChannelType *"
 
-     typedef Channel ChannelType;
 
-     // the type which may hold the entire pixel value
 
-     typedef Pixel PixelType;
 
-     // NB: using static ints initialized inside the class declaration is not
 
-     //     portable as it doesn't work with VC++ 6, so we must use enums
 
-     // size of one pixel in bits
 
-     enum { BitsPerPixel = Bpp };
 
-     // size of one pixel in ChannelType units (usually bytes)
 
-     enum { SizePixel = Bpp / (8 * sizeof(Channel)) };
 
-     // the channels indices inside the pixel
 
-     enum
 
-     {
 
-         RED = R,
 
-         GREEN = G,
 
-         BLUE = B,
 
-         ALPHA = A
 
-     };
 
-     // true if we have an alpha channel (together with the other channels, this
 
-     // doesn't cover the case of wxImage which stores alpha separately)
 
-     enum { HasAlpha = A != -1 };
 
- };
 
- // some "predefined" pixel formats
 
- // -------------------------------
 
- // wxImage format is common to all platforms
 
- typedef wxPixelFormat<unsigned char, 24, 0, 1, 2> wxImagePixelFormat;
 
- // the (most common) native bitmap format without alpha support
 
- #if defined(__WXMSW__)
 
-     // under MSW the RGB components are reversed, they're in BGR order
 
-     typedef wxPixelFormat<unsigned char, 24, 2, 1, 0> wxNativePixelFormat;
 
-     #define wxPIXEL_FORMAT_ALPHA 3
 
- #elif defined(__WXMAC__)
 
-     // under Mac, first component is unused but still present, hence we use
 
-     // 32bpp, not 24
 
-     typedef wxPixelFormat<unsigned char, 32, 1, 2, 3> wxNativePixelFormat;
 
-     #define wxPIXEL_FORMAT_ALPHA 0
 
- #elif defined(__WXCOCOA__)
 
-     // Cocoa is standard RGB or RGBA (normally it is RGBA)
 
-     typedef wxPixelFormat<unsigned char, 24, 0, 1, 2> wxNativePixelFormat;
 
-     #define wxPIXEL_FORMAT_ALPHA 3
 
- #elif defined(__WXGTK__)
 
-     // Under GTK+ 2.X we use GdkPixbuf, which is standard RGB or RGBA
 
-     typedef wxPixelFormat<unsigned char, 24, 0, 1, 2> wxNativePixelFormat;
 
-     #define wxPIXEL_FORMAT_ALPHA 3
 
- #elif defined(__WXPM__)
 
-     // Under PM, we can use standard RGB or RGBA
 
-     typedef wxPixelFormat<unsigned char, 24, 0, 1, 2> wxNativePixelFormat;
 
-     #define wxPIXEL_FORMAT_ALPHA 3
 
- #elif defined(__WXDFB__)
 
-     // Under DirectFB, RGB components are reversed, they're in BGR order
 
-     typedef wxPixelFormat<unsigned char, 24, 2, 1, 0> wxNativePixelFormat;
 
-     #define wxPIXEL_FORMAT_ALPHA 3
 
- #endif
 
- // the (most common) native format for bitmaps with alpha channel
 
- #ifdef wxPIXEL_FORMAT_ALPHA
 
-     typedef wxPixelFormat<unsigned char, 32,
 
-                           wxNativePixelFormat::RED,
 
-                           wxNativePixelFormat::GREEN,
 
-                           wxNativePixelFormat::BLUE,
 
-                           wxPIXEL_FORMAT_ALPHA> wxAlphaPixelFormat;
 
- #endif // wxPIXEL_FORMAT_ALPHA
 
- // we also define the (default/best) pixel format for the given class: this is
 
- // used as default value for the pixel format in wxPixelIterator template
 
- template <class T> struct wxPixelFormatFor;
 
- #if wxUSE_IMAGE
 
- // wxPixelFormatFor is only defined for wxImage, attempt to use it with other
 
- // classes (wxBitmap...) will result in compile errors which is exactly what we
 
- // want
 
- template <>
 
- struct wxPixelFormatFor<wxImage>
 
- {
 
-     typedef wxImagePixelFormat Format;
 
- };
 
- #endif //wxUSE_IMAGE
 
- // ----------------------------------------------------------------------------
 
- // wxPixelData
 
- // ----------------------------------------------------------------------------
 
- /*
 
-     wxPixelDataBase is just a helper for wxPixelData: it contains things common
 
-     to both wxImage and wxBitmap specializations.
 
-  */
 
- class wxPixelDataBase
 
- {
 
- public:
 
-     // origin of the rectangular region we represent
 
-     wxPoint GetOrigin() const { return m_ptOrigin; }
 
-     // width and height of the region we represent
 
-     int GetWidth() const { return m_width; }
 
-     int GetHeight() const { return m_height; }
 
-     wxSize GetSize() const { return wxSize(m_width, m_height); }
 
-     // the distance between two rows
 
-     int GetRowStride() const { return m_stride; }
 
- // private: -- see comment in the beginning of the file
 
-     // the origin of this image inside the bigger bitmap (usually (0, 0))
 
-     wxPoint m_ptOrigin;
 
-     // the size of the image we address, in pixels
 
-     int m_width,
 
-         m_height;
 
-     // this parameter is the offset of the start of the (N+1)st row from the
 
-     // Nth one and can be different from m_bypp*width in some cases:
 
-     //  a) the most usual one is to force 32/64 bit alignment of rows
 
-     //  b) another one is for bottom-to-top images where it's negative
 
-     //  c) finally, it could conceivably be 0 for the images with all
 
-     //     lines being identical
 
-     int m_stride;
 
- protected:
 
-     // ctor is protected because this class is only meant to be used as the
 
-     // base class by wxPixelData
 
-     wxPixelDataBase()
 
-     {
 
-         m_width =
 
-         m_height =
 
-         m_stride = 0;
 
-     }
 
- };
 
- /*
 
-     wxPixelData represents the entire bitmap data, i.e. unlike
 
-     wxPixelFormat (which it uses) it also stores the global bitmap
 
-     characteristics such as its size, inter-row separation and so on.
 
-     Because of this it can be used to move the pixel iterators (which don't
 
-     have enough information about the bitmap themselves). This may seem a bit
 
-     unnatural but must be done in this way to keep the iterator objects as
 
-     small as possible for maximum efficiency as otherwise they wouldn't be put
 
-     into the CPU registers by the compiler any more.
 
-     Implementation note: we use the standard workaround for lack of partial
 
-     template specialization support in VC (both 6 and 7): instead of partly
 
-     specializing the class Foo<T, U> for some T we introduce FooOut<T> and
 
-     FooIn<U> nested in it, make Foo<T, U> equivalent to FooOut<T>::FooIn<U> and
 
-     fully specialize FooOut.
 
-     Also note that this class doesn't have any default definition because we
 
-     can't really do anything without knowing the exact image class. We do
 
-     provide wxPixelDataBase to make it simpler to write new wxPixelData
 
-     specializations.
 
-  */
 
- // we need to define this skeleton template to mollify VC++
 
- template <class Image>
 
- struct wxPixelDataOut
 
- {
 
-     template <class PixelFormat>
 
-     class wxPixelDataIn
 
-     {
 
-     public:
 
-         class Iterator { };
 
-     };
 
- };
 
- #if wxUSE_IMAGE
 
- // wxPixelData specialization for wxImage: this is the simplest case as we
 
- // don't have to care about different pixel formats here
 
- template <>
 
- struct wxPixelDataOut<wxImage>
 
- {
 
-     // NB: this is a template class even though it doesn't use its template
 
-     //     parameter because otherwise wxPixelData couldn't compile
 
-     template <class dummyPixelFormat>
 
-     class wxPixelDataIn : public wxPixelDataBase
 
-     {
 
-     public:
 
-         // the type of the class we're working with
 
-         typedef wxImage ImageType;
 
-         // the iterator which should be used for working with data in this
 
-         // format
 
-         class Iterator
 
-         {
 
-         public:
 
-             // the pixel format we use
 
-             typedef wxImagePixelFormat PixelFormat;
 
-             // the pixel data we're working with
 
-             typedef
 
-                 wxPixelDataOut<wxImage>::wxPixelDataIn<PixelFormat> PixelData;
 
-             // go back to (0, 0)
 
-             void Reset(const PixelData& data)
 
-             {
 
-                 *this = data.GetPixels();
 
-             }
 
-             // creates the iterator pointing to the beginning of data
 
-             Iterator(PixelData& data)
 
-             {
 
-                 Reset(data);
 
-             }
 
-             // creates the iterator initially pointing to the image origin
 
-             Iterator(const wxImage& image)
 
-             {
 
-                 m_pRGB = image.GetData();
 
-                 if ( image.HasAlpha() )
 
-                 {
 
-                     m_pAlpha = image.GetAlpha();
 
-                 }
 
-                 else // alpha is not used at all
 
-                 {
 
-                     m_pAlpha = NULL;
 
-                 }
 
-             }
 
-             // true if the iterator is valid
 
-             bool IsOk() const { return m_pRGB != NULL; }
 
-             // navigation
 
-             // ----------
 
-             // advance the iterator to the next pixel, prefix version
 
-             Iterator& operator++()
 
-             {
 
-                 m_pRGB += PixelFormat::SizePixel;
 
-                 if ( m_pAlpha )
 
-                     ++m_pAlpha;
 
-                 return *this;
 
-             }
 
-             // postfix (hence less efficient -- don't use it unless you
 
-             // absolutely must) version
 
-             Iterator operator++(int)
 
-             {
 
-                 Iterator p(*this);
 
-                 ++*this;
 
-                 return p;
 
-             }
 
-             // move x pixels to the right and y down
 
-             //
 
-             // note that the rows don't wrap!
 
-             void Offset(const PixelData& data, int x, int y)
 
-             {
 
-                 m_pRGB += data.GetRowStride()*y + PixelFormat::SizePixel*x;
 
-                 if ( m_pAlpha )
 
-                     m_pAlpha += data.GetWidth() + x;
 
-             }
 
-             // move x pixels to the right (again, no row wrapping)
 
-             void OffsetX(const PixelData& WXUNUSED(data), int x)
 
-             {
 
-                 m_pRGB += PixelFormat::SizePixel*x;
 
-                 if ( m_pAlpha )
 
-                     m_pAlpha += x;
 
-             }
 
-             // move y rows to the bottom
 
-             void OffsetY(const PixelData& data, int y)
 
-             {
 
-                 m_pRGB += data.GetRowStride()*y;
 
-                 if ( m_pAlpha )
 
-                     m_pAlpha += data.GetWidth();
 
-             }
 
-             // go to the given position
 
-             void MoveTo(const PixelData& data, int x, int y)
 
-             {
 
-                 Reset(data);
 
-                 Offset(data, x, y);
 
-             }
 
-             // data access
 
-             // -----------
 
-             // access to individual colour components
 
-             PixelFormat::ChannelType& Red() { return m_pRGB[PixelFormat::RED]; }
 
-             PixelFormat::ChannelType& Green() { return m_pRGB[PixelFormat::GREEN]; }
 
-             PixelFormat::ChannelType& Blue() { return m_pRGB[PixelFormat::BLUE]; }
 
-             PixelFormat::ChannelType& Alpha() { return *m_pAlpha; }
 
-             // address the pixel contents directly (always RGB, without alpha)
 
-             //
 
-             // this can't be used to modify the image as assigning a 32bpp
 
-             // value to 24bpp pixel would overwrite an extra byte in the next
 
-             // pixel or beyond the end of image
 
-             const typename PixelFormat::PixelType& Data()
 
-                 { return *(typename PixelFormat::PixelType *)m_pRGB; }
 
-         // private: -- see comment in the beginning of the file
 
-             // pointer into RGB buffer
 
-             unsigned char *m_pRGB;
 
-             // pointer into alpha buffer or NULL if alpha isn't used
 
-             unsigned char *m_pAlpha;
 
-         };
 
-         // initializes us with the data of the given image
 
-         wxPixelDataIn(ImageType& image) : m_image(image), m_pixels(image)
 
-         {
 
-             m_width = image.GetWidth();
 
-             m_height = image.GetHeight();
 
-             m_stride = Iterator::PixelFormat::SizePixel * m_width;
 
-         }
 
-         // initializes us with the given region of the specified image
 
-         wxPixelDataIn(ImageType& image,
 
-                       const wxPoint& pt,
 
-                       const wxSize& sz) : m_image(image), m_pixels(image)
 
-         {
 
-             m_stride = Iterator::PixelFormat::SizePixel * m_width;
 
-             InitRect(pt, sz);
 
-         }
 
-         // initializes us with the given region of the specified image
 
-         wxPixelDataIn(ImageType& image,
 
-                       const wxRect& rect) : m_image(image), m_pixels(image)
 
-         {
 
-             m_stride = Iterator::PixelFormat::SizePixel * m_width;
 
-             InitRect(rect.GetPosition(), rect.GetSize());
 
-         }
 
-         // we evaluate to true only if we could get access to bitmap data
 
-         // successfully
 
-         operator bool() const { return m_pixels.IsOk(); }
 
-         // get the iterator pointing to the origin
 
-         Iterator GetPixels() const { return m_pixels; }
 
-     private:
 
-         void InitRect(const wxPoint& pt, const wxSize& sz)
 
-         {
 
-             m_width = sz.x;
 
-             m_height = sz.y;
 
-             m_ptOrigin = pt;
 
-             m_pixels.Offset(*this, pt.x, pt.y);
 
-         }
 
-         // the image we're working with
 
-         ImageType& m_image;
 
-         // the iterator pointing to the image origin
 
-         Iterator m_pixels;
 
-     };
 
- };
 
- #endif //wxUSE_IMAGE
 
- #if wxUSE_GUI
 
- // wxPixelData specialization for wxBitmap: here things are more interesting as
 
- // we also have to support different pixel formats
 
- template <>
 
- struct wxPixelDataOut<wxBitmap>
 
- {
 
-     template <class Format>
 
-     class wxPixelDataIn : public wxPixelDataBase
 
-     {
 
-     public:
 
-         // the type of the class we're working with
 
-         typedef wxBitmap ImageType;
 
-         class Iterator
 
-         {
 
-         public:
 
-             // the pixel format we use
 
-             typedef Format PixelFormat;
 
-             // the type of the pixel components
 
-             typedef typename PixelFormat::ChannelType ChannelType;
 
-             // the pixel data we're working with
 
-             typedef wxPixelDataOut<wxBitmap>::wxPixelDataIn<Format> PixelData;
 
-             // go back to (0, 0)
 
-             void Reset(const PixelData& data)
 
-             {
 
-                 *this = data.GetPixels();
 
-             }
 
-             // initializes the iterator to point to the origin of the given
 
-             // pixel data
 
-             Iterator(PixelData& data)
 
-             {
 
-                 Reset(data);
 
-             }
 
-             // initializes the iterator to point to the origin of the given
 
-             // bitmap
 
-             Iterator(wxBitmap& bmp, PixelData& data)
 
-             {
 
-                 // using cast here is ugly but it should be safe as
 
-                 // GetRawData() real return type should be consistent with
 
-                 // BitsPerPixel (which is in turn defined by ChannelType) and
 
-                 // this is the only thing we can do without making GetRawData()
 
-                 // a template function which is undesirable
 
-                 m_ptr = (ChannelType *)
 
-                             bmp.GetRawData(data, PixelFormat::BitsPerPixel);
 
-             }
 
-             // default constructor
 
-             Iterator()
 
-             {
 
-                 m_ptr = NULL;
 
-             }
 
-             // return true if this iterator is valid
 
-             bool IsOk() const { return m_ptr != NULL; }
 
-             // navigation
 
-             // ----------
 
-             // advance the iterator to the next pixel, prefix version
 
-             Iterator& operator++()
 
-             {
 
-                 m_ptr += PixelFormat::SizePixel;
 
-                 return *this;
 
-             }
 
-             // postfix (hence less efficient -- don't use it unless you
 
-             // absolutely must) version
 
-             Iterator operator++(int)
 
-             {
 
-                 Iterator p(*this);
 
-                 ++*this;
 
-                 return p;
 
-             }
 
-             // move x pixels to the right and y down
 
-             //
 
-             // note that the rows don't wrap!
 
-             void Offset(const PixelData& data, int x, int y)
 
-             {
 
-                 m_ptr += data.GetRowStride()*y + PixelFormat::SizePixel*x;
 
-             }
 
-             // move x pixels to the right (again, no row wrapping)
 
-             void OffsetX(const PixelData& WXUNUSED(data), int x)
 
-             {
 
-                 m_ptr += PixelFormat::SizePixel*x;
 
-             }
 
-             // move y rows to the bottom
 
-             void OffsetY(const PixelData& data, int y)
 
-             {
 
-                 m_ptr += data.GetRowStride()*y;
 
-             }
 
-             // go to the given position
 
-             void MoveTo(const PixelData& data, int x, int y)
 
-             {
 
-                 Reset(data);
 
-                 Offset(data, x, y);
 
-             }
 
-             // data access
 
-             // -----------
 
-             // access to individual colour components
 
-             ChannelType& Red() { return m_ptr[PixelFormat::RED]; }
 
-             ChannelType& Green() { return m_ptr[PixelFormat::GREEN]; }
 
-             ChannelType& Blue() { return m_ptr[PixelFormat::BLUE]; }
 
-             ChannelType& Alpha() { return m_ptr[PixelFormat::ALPHA]; }
 
-             // address the pixel contents directly
 
-             //
 
-             // warning: the format is platform dependent
 
-             //
 
-             // warning 2: assigning to Data() only works correctly for 16bpp or
 
-             //            32bpp formats but using it for 24bpp ones overwrites
 
-             //            one extra byte and so can't be done
 
-             typename PixelFormat::PixelType& Data()
 
-                 { return *(typename PixelFormat::PixelType *)m_ptr; }
 
-         // private: -- see comment in the beginning of the file
 
-             // for efficiency reasons this class should not have any other
 
-             // fields, otherwise it won't be put into a CPU register (as it
 
-             // should inside the inner loops) by some compilers, notably gcc
 
-             ChannelType *m_ptr;
 
-         };
 
-         // ctor associates this pointer with a bitmap and locks the bitmap for
 
-         // raw access, it will be unlocked only by our dtor and so these
 
-         // objects should normally be only created on the stack, i.e. have
 
-         // limited life-time
 
-         wxPixelDataIn(wxBitmap& bmp) : m_bmp(bmp), m_pixels(bmp, *this)
 
-         {
 
-         }
 
-         wxPixelDataIn(wxBitmap& bmp, const wxRect& rect)
 
-             : m_bmp(bmp), m_pixels(bmp, *this)
 
-         {
 
-             InitRect(rect.GetPosition(), rect.GetSize());
 
-         }
 
-         wxPixelDataIn(wxBitmap& bmp, const wxPoint& pt, const wxSize& sz)
 
-             : m_bmp(bmp), m_pixels(bmp, *this)
 
-         {
 
-             InitRect(pt, sz);
 
-         }
 
-         // we evaluate to true only if we could get access to bitmap data
 
-         // successfully
 
-         operator bool() const { return m_pixels.IsOk(); }
 
-         // get the iterator pointing to the origin
 
-         Iterator GetPixels() const { return m_pixels; }
 
-         // dtor unlocks the bitmap
 
-         ~wxPixelDataIn()
 
-         {
 
-             if ( m_pixels.IsOk() )
 
-             {
 
- #if defined(__WXMSW__) || defined(__WXMAC__)
 
-                 // this is a hack to mark wxBitmap as using alpha channel
 
-                 if ( Format::HasAlpha )
 
-                     m_bmp.UseAlpha();
 
- #endif
 
-                 m_bmp.UngetRawData(*this);
 
-             }
 
-             // else: don't call UngetRawData() if GetRawData() failed
 
-         }
 
- #if WXWIN_COMPATIBILITY_2_8
 
-         // not needed anymore, calls to it should be simply removed
 
-         wxDEPRECATED_INLINE( void UseAlpha(), wxEMPTY_PARAMETER_VALUE )
 
- #endif
 
-     // private: -- see comment in the beginning of the file
 
-         // the bitmap we're associated with
 
-         wxBitmap m_bmp;
 
-         // the iterator pointing to the image origin
 
-         Iterator m_pixels;
 
-     private:
 
-         void InitRect(const wxPoint& pt, const wxSize& sz)
 
-         {
 
-             m_pixels.Offset(*this, pt.x, pt.y);
 
-             m_ptOrigin = pt;
 
-             m_width = sz.x;
 
-             m_height = sz.y;
 
-         }
 
-     };
 
- };
 
- #endif //wxUSE_GUI
 
- // FIXME-VC6: VC6 doesn't like typename in default template parameters while
 
- //            it is necessary with standard-conforming compilers, remove this
 
- //            #define and just use typename when we drop VC6 support
 
- #if defined(__VISUALC__) && !wxCHECK_VISUALC_VERSION(7)
 
-     #define wxTYPENAME_IN_TEMPLATE_DEFAULT_PARAM
 
- #else
 
-     #define wxTYPENAME_IN_TEMPLATE_DEFAULT_PARAM typename
 
- #endif
 
- template <class Image,
 
-           class PixelFormat = wxTYPENAME_IN_TEMPLATE_DEFAULT_PARAM
 
-                                 wxPixelFormatFor<Image>::Format >
 
- class wxPixelData :
 
-     public wxPixelDataOut<Image>::template wxPixelDataIn<PixelFormat>
 
- {
 
- public:
 
-     typedef
 
-         typename wxPixelDataOut<Image>::template wxPixelDataIn<PixelFormat>
 
-         Base;
 
-     wxPixelData(Image& image) : Base(image) { }
 
-     wxPixelData(Image& i, const wxRect& rect) : Base(i, rect) { }
 
-     wxPixelData(Image& i, const wxPoint& pt, const wxSize& sz)
 
-         : Base(i, pt, sz)
 
-     {
 
-     }
 
- };
 
- // some "predefined" pixel data classes
 
- #if wxUSE_IMAGE
 
- typedef wxPixelData<wxImage> wxImagePixelData;
 
- #endif //wxUSE_IMAGE
 
- #if wxUSE_GUI
 
- typedef wxPixelData<wxBitmap, wxNativePixelFormat> wxNativePixelData;
 
- typedef wxPixelData<wxBitmap, wxAlphaPixelFormat> wxAlphaPixelData;
 
- #endif //wxUSE_GUI
 
- // ----------------------------------------------------------------------------
 
- // wxPixelIterator
 
- // ----------------------------------------------------------------------------
 
- /*
 
-     wxPixel::Iterator represents something which points to the pixel data and
 
-     allows us to iterate over it. In the simplest case of wxBitmap it is,
 
-     indeed, just a pointer, but it can be something more complicated and,
 
-     moreover, you are free to specialize it for other image classes and bitmap
 
-     formats.
 
-     Note that although it would have been much more intuitive to have a real
 
-     class here instead of what we have now, this class would need two template
 
-     parameters, and this can't be done because we'd need compiler support for
 
-     partial template specialization then and neither VC6 nor VC7 provide it.
 
-  */
 
- template < class Image, class PixelFormat = wxPixelFormatFor<Image> >
 
- struct wxPixelIterator : public wxPixelData<Image, PixelFormat>::Iterator
 
- {
 
- };
 
- #endif // wxHAS_RAW_BITMAP
 
- #endif // _WX_RAWBMP_H_
 
 
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