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							- ///////////////////////////////////////////////////////////////////////////////
 
- // Name:        wx/univ/window.h
 
- // Purpose:     wxWindow class which is the base class for all
 
- //              wxUniv port controls, it supports the customization of the
 
- //              window drawing and input processing.
 
- // Author:      Vadim Zeitlin
 
- // Modified by:
 
- // Created:     06.08.00
 
- // Copyright:   (c) 2000 SciTech Software, Inc. (www.scitechsoft.com)
 
- // Licence:     wxWindows licence
 
- ///////////////////////////////////////////////////////////////////////////////
 
- #ifndef _WX_UNIV_WINDOW_H_
 
- #define _WX_UNIV_WINDOW_H_
 
- #include "wx/bitmap.h"      // for m_bitmapBg
 
- class WXDLLIMPEXP_FWD_CORE wxControlRenderer;
 
- class WXDLLIMPEXP_FWD_CORE wxEventLoop;
 
- #if wxUSE_MENUS
 
-     class WXDLLIMPEXP_FWD_CORE wxMenu;
 
-     class WXDLLIMPEXP_FWD_CORE wxMenuBar;
 
- #endif // wxUSE_MENUS
 
- class WXDLLIMPEXP_FWD_CORE wxRenderer;
 
- #if wxUSE_SCROLLBAR
 
-     class WXDLLIMPEXP_FWD_CORE wxScrollBar;
 
- #endif // wxUSE_SCROLLBAR
 
- #ifdef __WXX11__
 
- #define wxUSE_TWO_WINDOWS 1
 
- #else
 
- #define wxUSE_TWO_WINDOWS 0
 
- #endif
 
- // ----------------------------------------------------------------------------
 
- // wxWindow
 
- // ----------------------------------------------------------------------------
 
- #if defined(__WXMSW__)
 
- #define wxWindowNative wxWindowMSW
 
- #elif defined(__WXGTK__)
 
- #define wxWindowNative wxWindowGTK
 
- #elif defined(__WXX11__)
 
- #define wxWindowNative wxWindowX11
 
- #elif defined(__WXMAC__)
 
- #define wxWindowNative wxWindowMac
 
- #endif
 
- class WXDLLIMPEXP_CORE wxWindow : public wxWindowNative
 
- {
 
- public:
 
-     // ctors and create functions
 
-     // ---------------------------
 
-     wxWindow() { Init(); }
 
-     wxWindow(wxWindow *parent,
 
-              wxWindowID id,
 
-              const wxPoint& pos = wxDefaultPosition,
 
-              const wxSize& size = wxDefaultSize,
 
-              long style = 0,
 
-              const wxString& name = wxPanelNameStr)
 
-         : wxWindowNative(parent, id, pos, size, style | wxCLIP_CHILDREN, name)
 
-         { Init(); }
 
-     bool Create(wxWindow *parent,
 
-                 wxWindowID id,
 
-                 const wxPoint& pos = wxDefaultPosition,
 
-                 const wxSize& size = wxDefaultSize,
 
-                 long style = 0,
 
-                 const wxString& name = wxPanelNameStr);
 
-     virtual ~wxWindow();
 
-     // background pixmap support
 
-     // -------------------------
 
-     virtual void SetBackground(const wxBitmap& bitmap,
 
-                                int alignment = wxALIGN_CENTRE,
 
-                                wxStretch stretch = wxSTRETCH_NOT);
 
-     const wxBitmap& GetBackgroundBitmap(int *alignment = NULL,
 
-                                         wxStretch *stretch = NULL) const;
 
-     // scrollbars: we (re)implement it ourselves using our own scrollbars
 
-     // instead of the native ones
 
-     // ------------------------------------------------------------------
 
-     virtual void SetScrollbar(int orient,
 
-                               int pos,
 
-                               int page,
 
-                               int range,
 
-                               bool refresh = true );
 
-     virtual void SetScrollPos(int orient, int pos, bool refresh = true);
 
-     virtual int GetScrollPos(int orient) const;
 
-     virtual int GetScrollThumb(int orient) const;
 
-     virtual int GetScrollRange(int orient) const;
 
-     virtual void ScrollWindow(int dx, int dy,
 
-                               const wxRect* rect = NULL);
 
-     // take into account the borders here
 
-     virtual wxPoint GetClientAreaOrigin() const;
 
-     // popup menu support
 
-     // ------------------
 
-     // NB: all menu related functions are implemented in menu.cpp
 
- #if wxUSE_MENUS
 
-     // this is wxUniv-specific private method to be used only by wxMenu
 
-     void DismissPopupMenu();
 
- #endif // wxUSE_MENUS
 
-     // miscellaneous other methods
 
-     // ---------------------------
 
-     // get the state information
 
-     virtual bool IsFocused() const;
 
-     virtual bool IsCurrent() const;
 
-     virtual bool IsPressed() const;
 
-     virtual bool IsDefault() const;
 
-     // return all state flags at once (combination of wxCONTROL_XXX values)
 
-     int GetStateFlags() const;
 
-     // set the "highlighted" flag and return true if it changed
 
-     virtual bool SetCurrent(bool doit = true);
 
- #if wxUSE_SCROLLBAR
 
-     // get the scrollbar (may be NULL) for the given orientation
 
-     wxScrollBar *GetScrollbar(int orient) const
 
-     {
 
-         return orient & wxVERTICAL ? m_scrollbarVert : m_scrollbarHorz;
 
-     }
 
- #endif // wxUSE_SCROLLBAR
 
-     // methods used by wxColourScheme to choose the colours for this window
 
-     // --------------------------------------------------------------------
 
-     // return true if this is a panel/canvas window which contains other
 
-     // controls only
 
-     virtual bool IsCanvasWindow() const { return false; }
 
-     // return true if this control can be highlighted when the mouse is over
 
-     // it (the theme decides itself whether it is really highlighted or not)
 
-     virtual bool CanBeHighlighted() const { return false; }
 
-     // return true if we should use the colours/fonts returned by the
 
-     // corresponding GetXXX() methods instead of the default ones
 
-     bool UseFgCol() const { return m_hasFgCol; }
 
-     bool UseFont() const { return m_hasFont; }
 
-     // return true if this window serves as a container for the other windows
 
-     // only and doesn't get any input itself
 
-     virtual bool IsStaticBox() const { return false; }
 
-     // returns the (low level) renderer to use for drawing the control by
 
-     // querying the current theme
 
-     wxRenderer *GetRenderer() const { return m_renderer; }
 
-     // scrolling helper: like ScrollWindow() except that it doesn't refresh the
 
-     // uncovered window areas but returns the rectangle to update (don't call
 
-     // this with both dx and dy non zero)
 
-     wxRect ScrollNoRefresh(int dx, int dy, const wxRect *rect = NULL);
 
-     // after scrollbars are added or removed they must be refreshed by calling
 
-     // this function
 
-     void RefreshScrollbars();
 
-     // erase part of the control
 
-     virtual void EraseBackground(wxDC& dc, const wxRect& rect);
 
-     // overridden base class methods
 
-     // -----------------------------
 
-     // the rect coordinates are, for us, in client coords, but if no rect is
 
-     // specified, the entire window is refreshed
 
-     virtual void Refresh(bool eraseBackground = true,
 
-                          const wxRect *rect = (const wxRect *) NULL);
 
-     // we refresh the window when it is dis/enabled
 
-     virtual bool Enable(bool enable = true);
 
-     // should we use the standard control colours or not?
 
-     virtual bool ShouldInheritColours() const { return false; }
 
-     virtual bool IsClientAreaChild(const wxWindow *child) const
 
-     {
 
- #if wxUSE_SCROLLBAR
 
-         if ( child == (wxWindow*)m_scrollbarHorz ||
 
-              child == (wxWindow*)m_scrollbarVert )
 
-             return false;
 
- #endif
 
-         return wxWindowNative::IsClientAreaChild(child);
 
-     }
 
- protected:
 
-     // common part of all ctors
 
-     void Init();
 
- #if wxUSE_MENUS
 
-     virtual bool DoPopupMenu(wxMenu *menu, int x, int y);
 
- #endif // wxUSE_MENUS
 
-     // we deal with the scrollbars in these functions
 
-     virtual void DoSetClientSize(int width, int height);
 
-     virtual void DoGetClientSize(int *width, int *height) const;
 
-     virtual wxHitTest DoHitTest(wxCoord x, wxCoord y) const;
 
-     // event handlers
 
-     void OnSize(wxSizeEvent& event);
 
-     void OnNcPaint(wxNcPaintEvent& event);
 
-     void OnPaint(wxPaintEvent& event);
 
-     void OnErase(wxEraseEvent& event);
 
- #if wxUSE_ACCEL || wxUSE_MENUS
 
-     void OnKeyDown(wxKeyEvent& event);
 
- #endif // wxUSE_ACCEL
 
- #if wxUSE_MENUS
 
-     void OnChar(wxKeyEvent& event);
 
-     void OnKeyUp(wxKeyEvent& event);
 
- #endif // wxUSE_MENUS
 
-     // draw the control background, return true if done
 
-     virtual bool DoDrawBackground(wxDC& dc);
 
-     // draw the controls border
 
-     virtual void DoDrawBorder(wxDC& dc, const wxRect& rect);
 
-     // draw the controls contents
 
-     virtual void DoDraw(wxControlRenderer *renderer);
 
-     // override the base class method to return the size of the window borders
 
-     virtual wxSize DoGetBorderSize() const;
 
-     // adjust the size of the window to take into account its borders
 
-     wxSize AdjustSize(const wxSize& size) const;
 
-     // put the scrollbars along the edges of the window
 
-     void PositionScrollbars();
 
- #if wxUSE_MENUS
 
-     // return the menubar of the parent frame or NULL
 
-     wxMenuBar *GetParentFrameMenuBar() const;
 
- #endif // wxUSE_MENUS
 
-     // the renderer we use
 
-     wxRenderer *m_renderer;
 
-     // background bitmap info
 
-     wxBitmap  m_bitmapBg;
 
-     int       m_alignBgBitmap;
 
-     wxStretch m_stretchBgBitmap;
 
-     // old size
 
-     wxSize m_oldSize;
 
-     // is the mouse currently inside the window?
 
-     bool m_isCurrent:1;
 
- #ifdef __WXMSW__
 
- public:
 
-     // override MSWWindowProc() to process WM_NCHITTEST
 
-     WXLRESULT MSWWindowProc(WXUINT message, WXWPARAM wParam, WXLPARAM lParam);
 
- #endif // __WXMSW__
 
- private:
 
- #if wxUSE_SCROLLBAR
 
-     // the window scrollbars
 
-     wxScrollBar *m_scrollbarHorz,
 
-                 *m_scrollbarVert;
 
- #endif // wxUSE_SCROLLBAR
 
- #if wxUSE_MENUS
 
-     // the current modal event loop for the popup menu we show or NULL
 
-     static wxEventLoop *ms_evtLoopPopup;
 
-     // the last window over which Alt was pressed (used by OnKeyUp)
 
-     static wxWindow *ms_winLastAltPress;
 
- #endif // wxUSE_MENUS
 
-     DECLARE_DYNAMIC_CLASS(wxWindow)
 
-     DECLARE_EVENT_TABLE()
 
- };
 
- #endif // _WX_UNIV_WINDOW_H_
 
 
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