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							- /////////////////////////////////////////////////////////////////////////////
 
- // Name:        dcclient.h
 
- // Purpose:     interface of wxClientDC and wxPaintDC
 
- // Author:      wxWidgets team
 
- // Licence:     wxWindows licence
 
- /////////////////////////////////////////////////////////////////////////////
 
- /**
 
-     @class wxPaintDC
 
-     A wxPaintDC must be constructed if an application wishes to paint on the
 
-     client area of a window from within an EVT_PAINT() event handler. This
 
-     should normally be constructed as a temporary stack object; don't store a
 
-     wxPaintDC object. If you have an EVT_PAINT() handler, you @e must create a
 
-     wxPaintDC object within it even if you don't actually use it.
 
-     Using wxPaintDC within your EVT_PAINT() handler is important because it
 
-     automatically sets the clipping area to the damaged area of the window.
 
-     Attempts to draw outside this area do not appear.
 
-     To draw on a window from outside your EVT_PAINT() handler, construct a
 
-     wxClientDC object.
 
-     To draw on the whole window including decorations, construct a wxWindowDC
 
-     object (Windows only).
 
-     A wxPaintDC object is initialized to use the same font and colours as the
 
-     window it is associated with.
 
-     @library{wxcore}
 
-     @category{dc}
 
-     @see wxDC, wxClientDC, wxMemoryDC, wxWindowDC, wxScreenDC
 
- */
 
- class wxPaintDC : public wxClientDC
 
- {
 
- public:
 
-     /**
 
-         Constructor. Pass a pointer to the window on which you wish to paint.
 
-     */
 
-     wxPaintDC(wxWindow* window);
 
- };
 
- /**
 
-     @class wxClientDC
 
-     A wxClientDC must be constructed if an application wishes to paint on the
 
-     client area of a window from outside an EVT_PAINT() handler. This should
 
-     normally be constructed as a temporary stack object; don't store a
 
-     wxClientDC object.
 
-     To draw on a window from within an EVT_PAINT() handler, construct a
 
-     wxPaintDC object instead.
 
-     To draw on the whole window including decorations, construct a wxWindowDC
 
-     object (Windows only).
 
-     A wxClientDC object is initialized to use the same font and colours as the
 
-     window it is associated with.
 
-     @library{wxcore}
 
-     @category{dc}
 
-     @see wxDC, wxMemoryDC, wxPaintDC, wxWindowDC, wxScreenDC
 
- */
 
- class wxClientDC : public wxWindowDC
 
- {
 
- public:
 
-     /**
 
-         Constructor. Pass a pointer to the window on which you wish to paint.
 
-     */
 
-     wxClientDC(wxWindow* window);
 
- };
 
- /**
 
-     @class wxWindowDC
 
-     A wxWindowDC must be constructed if an application wishes to paint on the
 
-     whole area of a window (client and decorations). This should normally be
 
-     constructed as a temporary stack object; don't store a wxWindowDC object.
 
-     To draw on a window from inside an EVT_PAINT() handler, construct a
 
-     wxPaintDC object instead.
 
-     To draw on the client area of a window from outside an EVT_PAINT() handler,
 
-     construct a wxClientDC object.
 
-     A wxWindowDC object is initialized to use the same font and colours as the
 
-     window it is associated with.
 
-     @library{wxcore}
 
-     @category{dc}
 
-     @see wxDC, wxMemoryDC, wxPaintDC, wxClientDC, wxScreenDC
 
- */
 
- class wxWindowDC : public wxDC
 
- {
 
- public:
 
-     /**
 
-         Constructor. Pass a pointer to the window on which you wish to paint.
 
-     */
 
-     wxWindowDC(wxWindow* window);
 
- };
 
 
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