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- /////////////////////////////////////////////////////////////////////////////
- // Name: isosurf.cpp
- // Purpose: wxGLCanvas demo program
- // Author: Brian Paul (original gltk version), Wolfram Gloger
- // Modified by: Julian Smart, Francesco Montorsi
- // Created: 04/01/98
- // Copyright: (c) Julian Smart
- // Licence: wxWindows licence
- /////////////////////////////////////////////////////////////////////////////
- // For compilers that support precompilation, includes "wx.h".
- #include "wx/wxprec.h"
- #ifdef __BORLANDC__
- #pragma hdrstop
- #endif
- #ifndef WX_PRECOMP
- #include "wx/wx.h"
- #endif
- #if !wxUSE_GLCANVAS
- #error "OpenGL required: set wxUSE_GLCANVAS to 1 and rebuild the library"
- #endif
- #include "wx/timer.h"
- #include "wx/glcanvas.h"
- #include "wx/math.h"
- #include "wx/log.h"
- #include "wx/cmdline.h"
- #include "wx/wfstream.h"
- #include "wx/zstream.h"
- #include "wx/txtstrm.h"
- #include "isosurf.h"
- #include "../../sample.xpm"
- // global options which can be set through command-line options
- GLboolean g_use_vertex_arrays = GL_FALSE;
- GLboolean g_doubleBuffer = GL_TRUE;
- GLboolean g_smooth = GL_TRUE;
- GLboolean g_lighting = GL_TRUE;
- //---------------------------------------------------------------------------
- // MyApp
- //---------------------------------------------------------------------------
- IMPLEMENT_APP(MyApp)
- bool MyApp::OnInit()
- {
- if ( !wxApp::OnInit() )
- return false;
- // Create the main frame window
- new MyFrame(NULL, wxT("wxWidgets OpenGL Isosurf Sample"));
- return true;
- }
- void MyApp::OnInitCmdLine(wxCmdLineParser& parser)
- {
- parser.AddSwitch("", "sb", "Do not use double buffering");
- parser.AddSwitch("", "db", "Use double buffering");
- parser.AddSwitch("", "va", "Use vertex arrays");
- wxApp::OnInitCmdLine(parser);
- }
- bool MyApp::OnCmdLineParsed(wxCmdLineParser& parser)
- {
- if (parser.Found("sb"))
- g_doubleBuffer = GL_FALSE;
- else if (parser.Found("db"))
- g_doubleBuffer = GL_TRUE;
- if (parser.Found("va"))
- g_use_vertex_arrays = GL_TRUE;
- return wxApp::OnCmdLineParsed(parser);
- }
- //---------------------------------------------------------------------------
- // MyFrame
- //---------------------------------------------------------------------------
- wxBEGIN_EVENT_TABLE(MyFrame, wxFrame)
- EVT_MENU(wxID_EXIT, MyFrame::OnExit)
- wxEND_EVENT_TABLE()
- MyFrame::MyFrame(wxFrame *frame, const wxString& title, const wxPoint& pos,
- const wxSize& size, long style)
- : wxFrame(frame, wxID_ANY, title, pos, size, style),
- m_canvas(NULL)
- {
- SetIcon(wxICON(sample));
- // Make a menubar
- wxMenu *fileMenu = new wxMenu;
- fileMenu->Append(wxID_EXIT, wxT("E&xit"));
- wxMenuBar *menuBar = new wxMenuBar;
- menuBar->Append(fileMenu, wxT("&File"));
- SetMenuBar(menuBar);
- // Make a TestGLCanvas
- // JACS
- #ifdef __WXMSW__
- int *gl_attrib = NULL;
- #else
- int gl_attrib[20] =
- { WX_GL_RGBA, WX_GL_MIN_RED, 1, WX_GL_MIN_GREEN, 1,
- WX_GL_MIN_BLUE, 1, WX_GL_DEPTH_SIZE, 1,
- WX_GL_DOUBLEBUFFER,
- # if defined(__WXMAC__) || defined(__WXCOCOA__)
- GL_NONE };
- # else
- None };
- # endif
- #endif
- if (!g_doubleBuffer)
- {
- wxLogWarning("Disabling double buffering");
- #ifdef __WXGTK__
- gl_attrib[9] = None;
- #endif
- g_doubleBuffer = GL_FALSE;
- }
- m_canvas = new TestGLCanvas(this, wxID_ANY, gl_attrib);
- // Show the frame
- Show(true);
- Raise();
- m_canvas->InitGL();
- }
- MyFrame::~MyFrame()
- {
- delete m_canvas;
- }
- // Intercept menu commands
- void MyFrame::OnExit( wxCommandEvent& WXUNUSED(event) )
- {
- // true is to force the frame to close
- Close(true);
- }
- //---------------------------------------------------------------------------
- // TestGLCanvas
- //---------------------------------------------------------------------------
- wxBEGIN_EVENT_TABLE(TestGLCanvas, wxGLCanvas)
- EVT_SIZE(TestGLCanvas::OnSize)
- EVT_PAINT(TestGLCanvas::OnPaint)
- EVT_CHAR(TestGLCanvas::OnChar)
- EVT_MOUSE_EVENTS(TestGLCanvas::OnMouseEvent)
- wxEND_EVENT_TABLE()
- TestGLCanvas::TestGLCanvas(wxWindow *parent,
- wxWindowID id,
- int* gl_attrib)
- : wxGLCanvas(parent, id, gl_attrib)
- {
- m_xrot = 0;
- m_yrot = 0;
- m_numverts = 0;
- // Explicitly create a new rendering context instance for this canvas.
- m_glRC = new wxGLContext(this);
- }
- TestGLCanvas::~TestGLCanvas()
- {
- delete m_glRC;
- }
- void TestGLCanvas::LoadSurface(const wxString& filename)
- {
- // FIXME
- // we need to set english locale to force wxTextInputStream's calls to
- // wxStrtod to use the point and not the comma as decimal separator...
- // (the isosurf.dat contains points and not commas)...
- wxLocale l(wxLANGUAGE_ENGLISH);
- wxZlibInputStream* stream =
- new wxZlibInputStream(new wxFFileInputStream(filename));
- if (!stream || !stream->IsOk())
- {
- wxLogError("Cannot load '%s' type of files!", filename.c_str());
- delete stream;
- return;
- }
- {
- // we suppose to have in input a text file containing floating numbers
- // space/newline-separated... first 3 numbers are the coordinates of a
- // vertex and the following 3 are the relative vertex normal and so on...
- wxTextInputStream inFile(*stream);
- m_numverts = 0;
- while (!stream->Eof() && m_numverts < MAXVERTS)// && m_numverts<MAXVERTS)
- {
- inFile >> m_verts[m_numverts][0] >> m_verts[m_numverts][1] >> m_verts[m_numverts][2];
- inFile >> m_norms[m_numverts][0] >> m_norms[m_numverts][1] >> m_norms[m_numverts][2];
- m_numverts++;
- }
- // discard last vertex; it is a zero caused by the EOF
- m_numverts--;
- }
- delete stream;
- wxLogMessage(wxT("Loaded %d vertices, %d triangles from '%s'"),
- m_numverts, m_numverts-2, filename.c_str());
- // NOTE: for some reason under wxGTK the following is required to avoid that
- // the surface gets rendered in a small rectangle in the top-left corner of the frame
- PostSizeEventToParent();
- }
- void TestGLCanvas::OnPaint( wxPaintEvent& WXUNUSED(event) )
- {
- // This is a dummy, to avoid an endless succession of paint messages.
- // OnPaint handlers must always create a wxPaintDC.
- wxPaintDC dc(this);
- // This is normally only necessary if there is more than one wxGLCanvas
- // or more than one wxGLContext in the application.
- SetCurrent(*m_glRC);
- glClear( GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT );
- glPushMatrix();
- glRotatef( m_yrot, 0.0f, 1.0f, 0.0f );
- glRotatef( m_xrot, 1.0f, 0.0f, 0.0f );
- // draw the surface
- if (g_use_vertex_arrays)
- {
- glDrawArrays( GL_TRIANGLE_STRIP, 0, m_numverts );
- }
- else
- {
- glBegin( GL_TRIANGLE_STRIP );
- for (int i=0;i<m_numverts;i++)
- {
- glNormal3fv( m_norms[i] );
- glVertex3fv( m_verts[i] );
- }
- glEnd();
- }
- glPopMatrix();
- glFlush(); // Not really necessary: buffer swapping below implies glFlush()
- SwapBuffers();
- }
- void TestGLCanvas::OnSize(wxSizeEvent& event)
- {
- if ( !IsShownOnScreen() )
- return;
- // This is normally only necessary if there is more than one wxGLCanvas
- // or more than one wxGLContext in the application.
- SetCurrent(*m_glRC);
- // It's up to the application code to update the OpenGL viewport settings.
- // This is OK here only because there is only one canvas that uses the
- // context. See the cube sample for that case that multiple canvases are
- // made current with one context.
- glViewport(0, 0, event.GetSize().x, event.GetSize().y);
- }
- void TestGLCanvas::OnChar(wxKeyEvent& event)
- {
- switch( event.GetKeyCode() )
- {
- case WXK_ESCAPE:
- wxTheApp->ExitMainLoop();
- return;
- case WXK_LEFT:
- m_yrot -= 15.0;
- break;
- case WXK_RIGHT:
- m_yrot += 15.0;
- break;
- case WXK_UP:
- m_xrot += 15.0;
- break;
- case WXK_DOWN:
- m_xrot -= 15.0;
- break;
- case 's': case 'S':
- g_smooth = !g_smooth;
- if (g_smooth)
- glShadeModel(GL_SMOOTH);
- else
- glShadeModel(GL_FLAT);
- break;
- case 'l': case 'L':
- g_lighting = !g_lighting;
- if (g_lighting)
- glEnable(GL_LIGHTING);
- else
- glDisable(GL_LIGHTING);
- break;
- default:
- event.Skip();
- return;
- }
- Refresh(false);
- }
- void TestGLCanvas::OnMouseEvent(wxMouseEvent& event)
- {
- static int dragging = 0;
- static float last_x, last_y;
- // Allow default processing to happen, or else the canvas cannot gain focus
- // (for key events).
- event.Skip();
- if (event.LeftIsDown())
- {
- if (!dragging)
- {
- dragging = 1;
- }
- else
- {
- m_yrot += (event.GetX() - last_x)*1.0;
- m_xrot += (event.GetY() - last_y)*1.0;
- Refresh(false);
- }
- last_x = event.GetX();
- last_y = event.GetY();
- }
- else
- {
- dragging = 0;
- }
- }
- void TestGLCanvas::InitMaterials()
- {
- static const GLfloat ambient[4] = {0.1f, 0.1f, 0.1f, 1.0f};
- static const GLfloat diffuse[4] = {0.5f, 1.0f, 1.0f, 1.0f};
- static const GLfloat position0[4] = {0.0f, 0.0f, 20.0f, 0.0f};
- static const GLfloat position1[4] = {0.0f, 0.0f, -20.0f, 0.0f};
- static const GLfloat front_mat_shininess[1] = {60.0f};
- static const GLfloat front_mat_specular[4] = {0.2f, 0.2f, 0.2f, 1.0f};
- static const GLfloat front_mat_diffuse[4] = {0.5f, 0.28f, 0.38f, 1.0f};
- /*
- static const GLfloat back_mat_shininess[1] = {60.0f};
- static const GLfloat back_mat_specular[4] = {0.5f, 0.5f, 0.2f, 1.0f};
- static const GLfloat back_mat_diffuse[4] = {1.0f, 1.0f, 0.2f, 1.0f};
- */
- static const GLfloat lmodel_ambient[4] = {1.0f, 1.0f, 1.0f, 1.0f};
- static const GLfloat lmodel_twoside[1] = {GL_FALSE};
- glLightfv(GL_LIGHT0, GL_AMBIENT, ambient);
- glLightfv(GL_LIGHT0, GL_DIFFUSE, diffuse);
- glLightfv(GL_LIGHT0, GL_POSITION, position0);
- glEnable(GL_LIGHT0);
- glLightfv(GL_LIGHT1, GL_AMBIENT, ambient);
- glLightfv(GL_LIGHT1, GL_DIFFUSE, diffuse);
- glLightfv(GL_LIGHT1, GL_POSITION, position1);
- glEnable(GL_LIGHT1);
- glLightModelfv(GL_LIGHT_MODEL_AMBIENT, lmodel_ambient);
- glLightModelfv(GL_LIGHT_MODEL_TWO_SIDE, lmodel_twoside);
- glEnable(GL_LIGHTING);
- glMaterialfv(GL_FRONT_AND_BACK, GL_SHININESS, front_mat_shininess);
- glMaterialfv(GL_FRONT_AND_BACK, GL_SPECULAR, front_mat_specular);
- glMaterialfv(GL_FRONT_AND_BACK, GL_DIFFUSE, front_mat_diffuse);
- }
- void TestGLCanvas::InitGL()
- {
- // Make the new context current (activate it for use) with this canvas.
- SetCurrent(*m_glRC);
- glClearColor(0.0f, 0.0f, 0.0f, 0.0f);
- glShadeModel(GL_SMOOTH);
- glEnable(GL_DEPTH_TEST);
- InitMaterials();
- glMatrixMode(GL_PROJECTION);
- glLoadIdentity();
- glFrustum( -1.0, 1.0, -1.0, 1.0, 5.0, 25.0 );
- glMatrixMode(GL_MODELVIEW);
- glLoadIdentity();
- glTranslatef( 0.0, 0.0, -6.0 );
- if (g_use_vertex_arrays)
- {
- glVertexPointer( 3, GL_FLOAT, 0, m_verts );
- glNormalPointer( GL_FLOAT, 0, m_norms );
- glEnable( GL_VERTEX_ARRAY );
- glEnable( GL_NORMAL_ARRAY );
- }
- InitMaterials();
- LoadSurface("isosurf.dat.gz");
- }
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