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- /////////////////////////////////////////////////////////////////////////////
- // Name: render.cpp
- // Purpose: Render wxWidgets sample
- // Author: Vadim Zeitlin
- // Modified by:
- // Created: 04.08.03
- // Copyright: (c) 2003 Vadim Zeitlin <vadim@wxwidgets.org>
- // Licence: wxWindows licence
- /////////////////////////////////////////////////////////////////////////////
- // ============================================================================
- // declarations
- // ============================================================================
- // ----------------------------------------------------------------------------
- // headers
- // ----------------------------------------------------------------------------
- // For compilers that support precompilation, includes "wx/wx.h".
- #include "wx/wxprec.h"
- #ifdef __BORLANDC__
- #pragma hdrstop
- #endif
- #ifndef WX_PRECOMP
- #include "wx/app.h"
- #include "wx/frame.h"
- #include "wx/dc.h"
- #include "wx/dcclient.h"
- #include "wx/panel.h"
- #include "wx/menu.h"
- #include "wx/textdlg.h"
- #include "wx/log.h"
- #include "wx/msgdlg.h"
- #include "wx/icon.h"
- #include "wx/image.h"
- #endif
- #include "wx/apptrait.h"
- #include "wx/artprov.h"
- #include "wx/renderer.h"
- // ----------------------------------------------------------------------------
- // resources
- // ----------------------------------------------------------------------------
- // the application icon (under Windows and OS/2 it is in resources)
- #ifndef wxHAS_IMAGES_IN_RESOURCES
- #include "../sample.xpm"
- #endif
- // ----------------------------------------------------------------------------
- // private classes
- // ----------------------------------------------------------------------------
- // A renderer class draws the header buttons in a "special" way
- class MyRenderer : public wxDelegateRendererNative
- {
- public:
- MyRenderer() : wxDelegateRendererNative(wxRendererNative::GetDefault()) { }
- virtual int DrawHeaderButton(wxWindow *WXUNUSED(win),
- wxDC& dc,
- const wxRect& rect,
- int WXUNUSED(flags) = 0,
- wxHeaderSortIconType WXUNUSED(sortArrow)
- = wxHDR_SORT_ICON_NONE,
- wxHeaderButtonParams* params = NULL)
- {
- wxDCBrushChanger setBrush(dc, *wxBLUE_BRUSH);
- wxDCTextColourChanger setFgCol(dc, *wxWHITE);
- dc.DrawRoundedRectangle(rect, 5);
- wxString label;
- if ( params )
- label = params->m_labelText;
- dc.DrawLabel(label, wxNullBitmap, rect, wxALIGN_CENTER);
- return rect.width;
- }
- };
- // To use a different renderer from the very beginning we must override
- // wxAppTraits method creating the renderer (another, simpler, alternative is
- // to call wxRendererNative::Set() a.s.a.p. which should work in 99% of the
- // cases, but we show this here just for completeness)
- class MyTraits : public wxGUIAppTraits
- {
- virtual wxRendererNative *CreateRenderer()
- {
- // it will be deleted on program shutdown by wxWidgets itself
- return new MyRenderer;
- }
- };
- // Define a new application type, each program should derive a class from wxApp
- class MyApp : public wxApp
- {
- public:
- virtual bool OnInit();
- // if we want MyTraits to be used we must override CreateTraits()
- virtual wxAppTraits *CreateTraits() { return new MyTraits; }
- };
- // Define a new frame type: this is going to be our main frame
- class MyFrame : public wxFrame
- {
- public:
- // ctor(s)
- MyFrame();
- virtual ~MyFrame();
- private:
- // event handlers (these functions should _not_ be virtual)
- void OnDrawDisabled(wxCommandEvent& event)
- { OnToggleDrawFlag(event, wxCONTROL_DISABLED); }
- void OnDrawFocused(wxCommandEvent& event)
- { OnToggleDrawFlag(event, wxCONTROL_FOCUSED); }
- void OnDrawPressed(wxCommandEvent& event)
- { OnToggleDrawFlag(event, wxCONTROL_PRESSED); }
- void OnDrawChecked(wxCommandEvent& event)
- { OnToggleDrawFlag(event, wxCONTROL_CHECKED); }
- void OnDrawHot(wxCommandEvent& event)
- { OnToggleDrawFlag(event, wxCONTROL_CURRENT); }
- void OnDrawUndetermined(wxCommandEvent &event)
- { OnToggleDrawFlag(event, wxCONTROL_UNDETERMINED); }
- void OnAlignLeft(wxCommandEvent& WXUNUSED(event))
- { OnChangeAlign(wxALIGN_LEFT); }
- void OnAlignCentre(wxCommandEvent& WXUNUSED(event))
- { OnChangeAlign(wxALIGN_CENTRE); }
- void OnAlignRight(wxCommandEvent& WXUNUSED(event))
- { OnChangeAlign(wxALIGN_RIGHT); }
- void OnUseIcon(wxCommandEvent& event);
- void OnUseBitmap(wxCommandEvent& event);
- #if wxUSE_DYNLIB_CLASS
- void OnLoad(wxCommandEvent& event);
- void OnUnload(wxCommandEvent& event);
- #endif // wxUSE_DYNLIB_CLASS
- void OnQuit(wxCommandEvent& event);
- void OnAbout(wxCommandEvent& event);
- void OnToggleDrawFlag(wxCommandEvent& event, int flag);
- void OnChangeAlign(int align);
- class MyPanel *m_panel;
- // any class wishing to process wxWidgets events must use this macro
- wxDECLARE_EVENT_TABLE();
- };
- // a very simple class just to have something to draw on
- class MyPanel : public wxPanel
- {
- public:
- MyPanel(wxWindow *parent) : wxPanel(parent)
- {
- m_flags = 0;
- m_align = wxALIGN_LEFT;
- m_useIcon =
- m_useBitmap = false;
- }
- int GetFlags() const { return m_flags; }
- void SetFlags(int flags) { m_flags = flags; }
- void SetAlignment(int align) { m_align = align; }
- void SetUseIcon(bool useIcon) { m_useIcon = useIcon; }
- void SetUseBitmap(bool useBitmap) { m_useBitmap = useBitmap; }
- private:
- void OnPaint(wxPaintEvent&)
- {
- wxPaintDC dc(this);
- wxRendererNative& renderer = wxRendererNative::Get();
- int x1 = 10, // text offset
- x2 = 300, // drawing offset
- y = 10;
- const int lineHeight = dc.GetCharHeight();
- dc.DrawText("Demonstration of various wxRenderer functions:", x1, y);
- y += lineHeight;
- wxString flagsString;
- if ( m_flags & wxCONTROL_DISABLED )
- flagsString += "wxCONTROL_DISABLED ";
- if ( m_flags & wxCONTROL_FOCUSED )
- flagsString += "wxCONTROL_FOCUSED ";
- if ( m_flags & wxCONTROL_PRESSED )
- flagsString += "wxCONTROL_PRESSED ";
- if ( m_flags & wxCONTROL_CURRENT )
- flagsString += "wxCONTROL_CURRENT ";
- if ( m_flags & wxCONTROL_CHECKED )
- flagsString += "wxCONTROL_CHECKED ";
- if ( m_flags & wxCONTROL_UNDETERMINED )
- flagsString += "wxCONTROL_UNDETERMINED ";
- if ( flagsString.empty() )
- flagsString = "(none)";
- dc.DrawText("Using flags: " + flagsString, x1, y);
- y += lineHeight*3;
- const wxCoord heightHdr = renderer.GetHeaderButtonHeight(this);
- const wxCoord widthHdr = 120;
- const wxHeaderSortIconType
- hdrSortIcon = m_useIcon ? wxHDR_SORT_ICON_UP
- : wxHDR_SORT_ICON_NONE;
- wxHeaderButtonParams hdrParams;
- hdrParams.m_labelText = "Header";
- hdrParams.m_labelAlignment = m_align;
- if ( m_useBitmap )
- {
- hdrParams.m_labelBitmap = wxArtProvider::GetBitmap(wxART_WARNING,
- wxART_LIST);
- }
- dc.DrawText("DrawHeaderButton() (default)", x1, y);
- wxRendererNative::GetDefault().DrawHeaderButton(this, dc,
- wxRect(x2, y, widthHdr, heightHdr), m_flags,
- hdrSortIcon, &hdrParams);
- y += lineHeight + heightHdr;
- dc.DrawText("DrawHeaderButton() (overridden)", x1, y);
- renderer.DrawHeaderButton(this, dc,
- wxRect(x2, y, widthHdr, heightHdr), m_flags,
- hdrSortIcon, &hdrParams);
- y += lineHeight + heightHdr;
- dc.DrawText("DrawCheckBox()", x1, y);
- const wxSize sizeCheck = renderer.GetCheckBoxSize(this);
- renderer.DrawCheckBox(this, dc,
- wxRect(wxPoint(x2, y), sizeCheck), m_flags);
- y += lineHeight + sizeCheck.y;
- dc.DrawText("DrawRadioBitmap()", x1, y);
- renderer.DrawRadioBitmap(this, dc,
- wxRect(wxPoint(x2, y), sizeCheck), m_flags);
- y += lineHeight + sizeCheck.y;
- dc.DrawText("DrawTreeItemButton()", x1, y);
- renderer.DrawTreeItemButton(this, dc,
- wxRect(x2, y, 20, 20), m_flags);
- y += lineHeight + 20;
- #ifdef wxHAS_DRAW_TITLE_BAR_BITMAP
- dc.DrawText("DrawTitleBarBitmap()", x1, y);
- wxRect rBtn(x2, y, 21, 21);
- renderer.DrawTitleBarBitmap(this, dc, rBtn,
- wxTITLEBAR_BUTTON_HELP, m_flags);
- rBtn.x += 2*rBtn.width;
- renderer.DrawTitleBarBitmap(this, dc, rBtn,
- wxTITLEBAR_BUTTON_ICONIZE, m_flags);
- rBtn.x += 2*rBtn.width;
- renderer.DrawTitleBarBitmap(this, dc, rBtn,
- wxTITLEBAR_BUTTON_RESTORE, m_flags);
- rBtn.x += 2*rBtn.width;
- renderer.DrawTitleBarBitmap(this, dc, rBtn,
- wxTITLEBAR_BUTTON_MAXIMIZE, m_flags);
- rBtn.x += 2*rBtn.width;
- renderer.DrawTitleBarBitmap(this, dc, rBtn,
- wxTITLEBAR_BUTTON_CLOSE, m_flags);
- y += lineHeight + rBtn.height;
- #endif // wxHAS_DRAW_TITLE_BAR_BITMAP
- }
- int m_flags;
- int m_align;
- bool m_useIcon,
- m_useBitmap;
- wxDECLARE_EVENT_TABLE();
- };
- wxBEGIN_EVENT_TABLE(MyPanel, wxPanel)
- EVT_PAINT(MyPanel::OnPaint)
- wxEND_EVENT_TABLE()
- // ----------------------------------------------------------------------------
- // constants
- // ----------------------------------------------------------------------------
- // IDs for the controls and the menu commands
- enum
- {
- // our menu items
- Render_DrawDisabled = 100,
- Render_DrawFocused,
- Render_DrawPressed,
- Render_DrawChecked,
- Render_DrawHot,
- Render_DrawUndetermined,
- Render_AlignLeft,
- Render_AlignCentre,
- Render_AlignRight,
- Render_UseIcon,
- Render_UseBitmap,
- #if wxUSE_DYNLIB_CLASS
- Render_Load,
- Render_Unload,
- #endif // wxUSE_DYNLIB_CLASS
- // standard menu items
- Render_Quit = wxID_EXIT,
- // it is important for the id corresponding to the "About" command to have
- // this standard value as otherwise it won't be handled properly under Mac
- // (where it is special and put into the "Apple" menu)
- Render_About = wxID_ABOUT
- };
- // ----------------------------------------------------------------------------
- // event tables and other macros for wxWidgets
- // ----------------------------------------------------------------------------
- // the event tables connect the wxWidgets events with the functions (event
- // handlers) which process them. It can be also done at run-time, but for the
- // simple menu events like this the static method is much simpler.
- wxBEGIN_EVENT_TABLE(MyFrame, wxFrame)
- EVT_MENU(Render_DrawDisabled, MyFrame::OnDrawDisabled)
- EVT_MENU(Render_DrawFocused, MyFrame::OnDrawFocused)
- EVT_MENU(Render_DrawPressed, MyFrame::OnDrawPressed)
- EVT_MENU(Render_DrawChecked, MyFrame::OnDrawChecked)
- EVT_MENU(Render_DrawHot, MyFrame::OnDrawHot)
- EVT_MENU(Render_DrawUndetermined, MyFrame::OnDrawUndetermined)
- EVT_MENU(Render_AlignLeft, MyFrame::OnAlignLeft)
- EVT_MENU(Render_AlignCentre, MyFrame::OnAlignCentre)
- EVT_MENU(Render_AlignRight, MyFrame::OnAlignRight)
- EVT_MENU(Render_UseIcon, MyFrame::OnUseIcon)
- EVT_MENU(Render_UseBitmap, MyFrame::OnUseBitmap)
- #if wxUSE_DYNLIB_CLASS
- EVT_MENU(Render_Load, MyFrame::OnLoad)
- EVT_MENU(Render_Unload,MyFrame::OnUnload)
- #endif // wxUSE_DYNLIB_CLASS
- EVT_MENU(Render_Quit, MyFrame::OnQuit)
- EVT_MENU(Render_About, MyFrame::OnAbout)
- wxEND_EVENT_TABLE()
- // Create a new application object: this macro will allow wxWidgets to create
- // the application object during program execution (it's better than using a
- // static object for many reasons) and also implements the accessor function
- // wxGetApp() which will return the reference of the right type (i.e. MyApp and
- // not wxApp)
- IMPLEMENT_APP(MyApp)
- // ============================================================================
- // implementation
- // ============================================================================
- // ----------------------------------------------------------------------------
- // the application class
- // ----------------------------------------------------------------------------
- // 'Main program' equivalent: the program execution "starts" here
- bool MyApp::OnInit()
- {
- if ( !wxApp::OnInit() )
- return false;
- #ifdef __WXOSX__
- // currently the images used by DrawTitleBarBitmap() are hard coded as PNG
- // images inside the library itself so we need to enable PNG support to use
- // this function
- wxImage::AddHandler(new wxPNGHandler);
- #endif // OS X
- // create the main application window
- new MyFrame;
- return true;
- }
- // ----------------------------------------------------------------------------
- // main frame
- // ----------------------------------------------------------------------------
- // frame constructor
- MyFrame::MyFrame()
- : wxFrame(NULL,
- wxID_ANY,
- wxT("Render wxWidgets Sample"),
- wxPoint(50, 50),
- wxSize(450, 340))
- {
- // set the frame icon
- SetIcon(wxICON(sample));
- #if wxUSE_MENUS
- // create a menu bar
- wxMenu *menuFile = new wxMenu;
- menuFile->AppendCheckItem(Render_DrawDisabled,
- "Draw in &disabled state\tCtrl-D");
- menuFile->AppendCheckItem(Render_DrawFocused,
- "Draw in &focused state\tCtrl-F");
- menuFile->AppendCheckItem(Render_DrawPressed,
- "Draw in &pressed state\tCtrl-P");
- menuFile->AppendCheckItem(Render_DrawChecked,
- "Draw in &checked state\tCtrl-C");
- menuFile->AppendCheckItem(Render_DrawHot,
- "Draw in &hot state\tCtrl-H");
- menuFile->AppendCheckItem(Render_DrawUndetermined,
- "Draw in unde&termined state\tCtrl-T");
- menuFile->AppendSeparator();
- menuFile->AppendRadioItem(Render_AlignLeft, "&Left align\tCtrl-1");
- menuFile->AppendRadioItem(Render_AlignCentre, "C&entre align\tCtrl-2");
- menuFile->AppendRadioItem(Render_AlignRight, "&Right align\tCtrl-3");
- menuFile->AppendSeparator();
- menuFile->AppendCheckItem(Render_UseIcon, "Draw &icon\tCtrl-I");
- menuFile->AppendCheckItem(Render_UseBitmap, "Draw &bitmap\tCtrl-B");
- menuFile->AppendSeparator();
- #if wxUSE_DYNLIB_CLASS
- menuFile->Append(Render_Load, wxT("&Load renderer...\tCtrl-L"));
- menuFile->Append(Render_Unload, wxT("&Unload renderer\tCtrl-U"));
- menuFile->AppendSeparator();
- #endif // wxUSE_DYNLIB_CLASS
- menuFile->Append(Render_Quit);
- // the "About" item should be in the help menu
- wxMenu *helpMenu = new wxMenu;
- helpMenu->Append(Render_About);
- // now append the freshly created menu to the menu bar...
- wxMenuBar *menuBar = new wxMenuBar();
- menuBar->Append(menuFile, wxT("&File"));
- menuBar->Append(helpMenu, wxT("&Help"));
- // ... and attach this menu bar to the frame
- SetMenuBar(menuBar);
- #endif // wxUSE_MENUS
- m_panel = new MyPanel(this);
- #if wxUSE_STATUSBAR
- // create a status bar just for fun (by default with 1 pane only)
- CreateStatusBar(2);
- SetStatusText(wxT("Welcome to wxWidgets!"));
- #endif // wxUSE_STATUSBAR
- Show();
- }
- MyFrame::~MyFrame()
- {
- delete wxRendererNative::Set(NULL);
- }
- // event handlers
- void MyFrame::OnToggleDrawFlag(wxCommandEvent& event, int flag)
- {
- int flags = m_panel->GetFlags();
- if ( event.IsChecked() )
- flags |= flag;
- else
- flags &= ~flag;
- m_panel->SetFlags(flags);
- m_panel->Refresh();
- }
- void MyFrame::OnChangeAlign(int align)
- {
- m_panel->SetAlignment(align);
- m_panel->Refresh();
- }
- void MyFrame::OnUseIcon(wxCommandEvent& event)
- {
- m_panel->SetUseIcon(event.IsChecked());
- m_panel->Refresh();
- }
- void MyFrame::OnUseBitmap(wxCommandEvent& event)
- {
- m_panel->SetUseBitmap(event.IsChecked());
- m_panel->Refresh();
- }
- #if wxUSE_DYNLIB_CLASS
- void MyFrame::OnLoad(wxCommandEvent& WXUNUSED(event))
- {
- static wxString s_name = wxT("renddll");
- wxString name = wxGetTextFromUser
- (
- wxT("Name of the renderer to load:"),
- wxT("Render wxWidgets Sample"),
- s_name,
- this
- );
- if ( name.empty() )
- {
- // cancelled
- return;
- }
- s_name = name;
- wxRendererNative *renderer = wxRendererNative::Load(name);
- if ( !renderer )
- {
- wxLogError(wxT("Failed to load renderer \"%s\"."), name.c_str());
- }
- else // loaded ok
- {
- delete wxRendererNative::Set(renderer);
- m_panel->Refresh();
- wxLogStatus(this, wxT("Successfully loaded the renderer \"%s\"."),
- name.c_str());
- }
- }
- void MyFrame::OnUnload(wxCommandEvent& WXUNUSED(event))
- {
- wxRendererNative *renderer = wxRendererNative::Set(NULL);
- if ( renderer )
- {
- delete renderer;
- m_panel->Refresh();
- wxLogStatus(this, wxT("Unloaded the previously loaded renderer."));
- }
- else
- {
- wxLogWarning(wxT("No renderer to unload."));
- }
- }
- #endif // wxUSE_DYNLIB_CLASS
- void MyFrame::OnQuit(wxCommandEvent& WXUNUSED(event))
- {
- // true is to force the frame to close
- Close(true);
- }
- void MyFrame::OnAbout(wxCommandEvent& WXUNUSED(event))
- {
- wxMessageBox(wxT("Render sample shows how to use custom renderers.\n")
- wxT("\n")
- wxT("(c) 2003 Vadim Zeitlin"),
- wxT("About Render wxWidgets Sample"),
- wxOK | wxICON_INFORMATION, this);
- }
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