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- /**
- * The MIT License (MIT)
- *
- * Copyright (c) 2016 by Daniel Eichhorn
- * Copyright (c) 2016 by Fabrice Weinberg
- *
- * Permission is hereby granted, free of charge, to any person obtaining a copy
- * of this software and associated documentation files (the "Software"), to deal
- * in the Software without restriction, including without limitation the rights
- * to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
- * copies of the Software, and to permit persons to whom the Software is
- * furnished to do so, subject to the following conditions:
- *
- * The above copyright notice and this permission notice shall be included in all
- * copies or substantial portions of the Software.
- *
- * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
- * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
- * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
- * AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
- * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
- * OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
- * SOFTWARE.
- *
- */
- #ifndef OLEDDISPLAYUI_h
- #define OLEDDISPLAYUI_h
- #include <Arduino.h>
- #include "OLEDDisplay.h"
- //#define DEBUG_OLEDDISPLAYUI(...) Serial.printf( __VA_ARGS__ )
- #ifndef DEBUG_OLEDDISPLAYUI
- #define DEBUG_OLEDDISPLAYUI(...)
- #endif
- enum AnimationDirection {
- SLIDE_UP,
- SLIDE_DOWN,
- SLIDE_LEFT,
- SLIDE_RIGHT
- };
- enum IndicatorPosition {
- TOP,
- RIGHT,
- BOTTOM,
- LEFT
- };
- enum IndicatorDirection {
- LEFT_RIGHT,
- RIGHT_LEFT
- };
- enum FrameState {
- IN_TRANSITION,
- FIXED
- };
- const char ANIMATION_activeSymbol[] PROGMEM = {
- 0x00, 0x18, 0x3c, 0x7e, 0x7e, 0x3c, 0x18, 0x00
- };
- const char ANIMATION_inactiveSymbol[] PROGMEM = {
- 0x00, 0x0, 0x0, 0x18, 0x18, 0x0, 0x0, 0x00
- };
- // Structure of the UiState
- struct OLEDDisplayUiState {
- uint64_t lastUpdate = 0;
- uint16_t ticksSinceLastStateSwitch = 0;
- FrameState frameState = FIXED;
- uint8_t currentFrame = 0;
- bool isIndicatorDrawen = true;
- // Normal = 1, Inverse = -1;
- int8_t frameTransitionDirection = 1;
- bool manuelControll = false;
- // Custom data that can be used by the user
- void* userData = NULL;
- };
- struct LoadingStage {
- const char* process;
- void (*callback)();
- };
- typedef void (*FrameCallback)(OLEDDisplay *display, OLEDDisplayUiState* state, int16_t x, int16_t y);
- typedef void (*OverlayCallback)(OLEDDisplay *display, OLEDDisplayUiState* state);
- typedef void (*LoadingDrawFunction)(OLEDDisplay *display, LoadingStage* stage, uint8_t progress);
- class OLEDDisplayUi {
- private:
- OLEDDisplay *display;
- // Symbols for the Indicator
- IndicatorPosition indicatorPosition = BOTTOM;
- IndicatorDirection indicatorDirection = LEFT_RIGHT;
- const char* activeSymbol = ANIMATION_activeSymbol;
- const char* inactiveSymbol = ANIMATION_inactiveSymbol;
- bool shouldDrawIndicators = true;
- // Values for the Frames
- AnimationDirection frameAnimationDirection = SLIDE_RIGHT;
- int8_t lastTransitionDirection = 1;
- uint16_t ticksPerFrame = 151; // ~ 5000ms at 30 FPS
- uint16_t ticksPerTransition = 15; // ~ 500ms at 30 FPS
- bool autoTransition = true;
- FrameCallback* frameFunctions;
- uint8_t frameCount = 0;
- // Internally used to transition to a specific frame
- int8_t nextFrameNumber = -1;
- // Values for Overlays
- OverlayCallback* overlayFunctions;
- uint8_t overlayCount = 0;
- // Will the Indicator be drawen
- // 3 Not drawn in both frames
- // 2 Drawn this frame but not next
- // 1 Not drown this frame but next
- // 0 Not known yet
- uint8_t indicatorDrawState = 1;
- // Loading screen
- LoadingDrawFunction loadingDrawFunction = [](OLEDDisplay *display, LoadingStage* stage, uint8_t progress) {
- display->setTextAlignment(TEXT_ALIGN_CENTER);
- display->setFont(ArialMT_Plain_10);
- display->drawString(64, 18, stage->process);
- display->drawProgressBar(4, 32, 120, 8, progress);
- };
- // UI State
- OLEDDisplayUiState state;
- // Bookeeping for update
- uint8_t updateInterval = 33;
- uint8_t getNextFrameNumber();
- void drawIndicator();
- void drawFrame();
- void drawOverlays();
- void tick();
- void resetState();
- public:
- OLEDDisplayUi(OLEDDisplay *display);
- /**
- * Initialise the display
- */
- void init();
- /**
- * Configure the internal used target FPS
- */
- void setTargetFPS(uint8_t fps);
- // Automatic Controll
- /**
- * Enable automatic transition to next frame after the some time can be configured with `setTimePerFrame` and `setTimePerTransition`.
- */
- void enableAutoTransition();
- /**
- * Disable automatic transition to next frame.
- */
- void disableAutoTransition();
- /**
- * Set the direction if the automatic transitioning
- */
- void setAutoTransitionForwards();
- void setAutoTransitionBackwards();
- /**
- * Set the approx. time a frame is displayed
- */
- void setTimePerFrame(uint16_t time);
- /**
- * Set the approx. time a transition will take
- */
- void setTimePerTransition(uint16_t time);
- // Customize indicator position and style
- /**
- * Draw the indicator.
- * This is the defaut state for all frames if
- * the indicator was hidden on the previous frame
- * it will be slided in.
- */
- void enableIndicator();
- /**
- * Don't draw the indicator.
- * This will slide out the indicator
- * when transitioning to the next frame.
- */
- void disableIndicator();
- /**
- * Enable drawing of indicators
- */
- void enableAllIndicators();
- /**
- * Disable draw of indicators.
- */
- void disableAllIndicators();
- /**
- * Set the position of the indicator bar.
- */
- void setIndicatorPosition(IndicatorPosition pos);
- /**
- * Set the direction of the indicator bar. Defining the order of frames ASCENDING / DESCENDING
- */
- void setIndicatorDirection(IndicatorDirection dir);
- /**
- * Set the symbol to indicate an active frame in the indicator bar.
- */
- void setActiveSymbol(const char* symbol);
- /**
- * Set the symbol to indicate an inactive frame in the indicator bar.
- */
- void setInactiveSymbol(const char* symbol);
- // Frame settings
- /**
- * Configure what animation is used to transition from one frame to another
- */
- void setFrameAnimation(AnimationDirection dir);
- /**
- * Add frame drawing functions
- */
- void setFrames(FrameCallback* frameFunctions, uint8_t frameCount);
- // Overlay
- /**
- * Add overlays drawing functions that are draw independent of the Frames
- */
- void setOverlays(OverlayCallback* overlayFunctions, uint8_t overlayCount);
- // Loading animation
- /**
- * Set the function that will draw each step
- * in the loading animation
- */
- void setLoadingDrawFunction(LoadingDrawFunction loadingFunction);
- /**
- * Run the loading process
- */
- void runLoadingProcess(LoadingStage* stages, uint8_t stagesCount);
- // Manual Control
- void nextFrame();
- void previousFrame();
- /**
- * Switch without transition to frame `frame`.
- */
- void switchToFrame(uint8_t frame);
- /**
- * Transition to frame `frame`, when the `frame` number is bigger than the current
- * frame the forward animation will be used, otherwise the backwards animation is used.
- */
- void transitionToFrame(uint8_t frame);
- // State Info
- OLEDDisplayUiState* getUiState();
- int8_t update();
- };
- #endif
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