#pragma once #define HIDINPUT(size) (0x80 | size) #define HIDOUTPUT(size) (0x90 | size) #define FEATURE(size) (0xb0 | size) #define COLLECTION(size) (0xa0 | size) #define END_COLLECTION(size) (0xc0 | size) /* Global items */ #define USAGE_PAGE(size) (0x04 | size) #define LOGICAL_MINIMUM(size) (0x14 | size) #define LOGICAL_MAXIMUM(size) (0x24 | size) #define PHYSICAL_MINIMUM(size) (0x34 | size) #define PHYSICAL_MAXIMUM(size) (0x44 | size) #define UNIT_EXPONENT(size) (0x54 | size) #define UNIT(size) (0x64 | size) #define REPORT_SIZE(size) (0x74 | size) //bits #define REPORT_ID(size) (0x84 | size) #define REPORT_COUNT(size) (0x94 | size) //bytes #define PUSH(size) (0xa4 | size) #define POP(size) (0xb4 | size) /* Local items */ #define USAGE(size) (0x08 | size) #define USAGE_MINIMUM(size) (0x18 | size) #define USAGE_MAXIMUM(size) (0x28 | size) #define DESIGNATOR_INDEX(size) (0x38 | size) #define DESIGNATOR_MINIMUM(size) (0x48 | size) #define DESIGNATOR_MAXIMUM(size) (0x58 | size) #define STRING_INDEX(size) (0x78 | size) #define STRING_MINIMUM(size) (0x88 | size) #define STRING_MAXIMUM(size) (0x98 | size) #define DELIMITER(size) (0xa8 | size) #define GENERIC_DESKTOP_POINTER 0x01 #define GENERIC_DESKTOP_MOUSE 0x02 #define GENERIC_DESKTOP_JOYSTICK 0x04 #define GENERIC_DESKTOP_GAMEPAD 0x05 #define GENERIC_DESKTOP_KEYBAORD 0x06 #define GENERIC_DESKTOP_KEYPAD 0x07 #define GENERIC_DESKTOP_MULTIAXIS 0x08 #define GENERIC_DESKTOP_BUTTON 0x09 #define GENERIC_DESKTOP_X 0x30 #define GENERIC_DESKTOP_Y 0x31 #define GENERIC_DESKTOP_WHEEL 0x38 typedef struct { struct { uint16_t bits_start; uint8_t count; uint8_t size; // bits uint16_t value; // up to 16 buttons uint8_t reserved; // number of dummy bits }buttons __attribute__((packed)); struct { uint16_t bits_start; uint8_t count; uint8_t size; // bits uint8_t* value; }axis_x __attribute__((packed)); struct { uint16_t bits_start; uint8_t count; uint8_t size; // bits uint8_t* value; }axis_y __attribute__((packed)); struct { uint16_t bits_start; uint8_t count; uint8_t size; // bits uint8_t* value; }axes __attribute__((packed)); struct { uint16_t bits_start; uint8_t count; uint8_t size; // bits uint8_t* value; }wheel __attribute__((packed)); }hid_mouse_t; hid_mouse_t* get_mouse_struct(); uint8_t get_buttons(uint8_t* data); int16_t get_x_axis(uint8_t* data); int16_t get_y_axis(uint8_t* data); int8_t get_wheel(uint8_t* data);