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- /*
- * squelch.cpp
- *
- * Copyright (C) 2022-2023 charlie-foxtrot
- *
- * This program is free software: you can redistribute it and/or modify
- * it under the terms of the GNU General Public License as published by
- * the Free Software Foundation, either version 3 of the License, or
- * (at your option) any later version.
- *
- * This program is distributed in the hope that it will be useful,
- * but WITHOUT ANY WARRANTY; without even the implied warranty of
- * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
- * GNU General Public License for more details.
- *
- * You should have received a copy of the GNU General Public License
- * along with this program. If not, see <http://www.gnu.org/licenses/>.
- */
- #include "squelch.h"
- #ifdef DEBUG_SQUELCH
- #include <errno.h> // errno
- #include <string.h> // strerror()
- #endif /* DEBUG_SQUELCH _*/
- #include <stdlib.h> // calloc()
- #include <algorithm> // min()
- #include <cassert> // assert()
- #include <cmath> // pow()
- #include "logging.h" // debug_print()
- using namespace std;
- Squelch::Squelch(void) {
- noise_floor_ = 5.0f;
- set_squelch_snr_threshold(9.54f); // depends on noise_floor_, sets using_manual_level_, normal_signal_ratio_, flappy_signal_ratio_, and moving_avg_cap_
- manual_signal_level_ = -1.0;
- pre_filter_ = {0.001f, 0.001f};
- post_filter_ = {0.001f, 0.001f};
- squelch_level_ = 0.0f;
- using_post_filter_ = false;
- pre_vs_post_factor_ = 0.9f;
- open_delay_ = 197;
- close_delay_ = 197;
- low_signal_abort_ = 88;
- next_state_ = CLOSED;
- current_state_ = CLOSED;
- delay_ = 0;
- open_count_ = 0;
- sample_count_ = -1;
- flappy_count_ = 0;
- low_signal_count_ = 0;
- recent_sample_size_ = 1000;
- flap_opens_threshold_ = 3;
- recent_open_count_ = 0;
- closed_sample_count_ = 0;
- buffer_size_ = 102; // NOTE: this is specific to the 2nd order lowpass Bessel filter
- buffer_head_ = 0;
- buffer_tail_ = 1;
- buffer_ = (float*)calloc(buffer_size_, sizeof(float));
- #ifdef DEBUG_SQUELCH
- debug_file_ = NULL;
- raw_input_ = 0.0;
- filtered_input_ = 0.0;
- #endif /* DEBUG_SQUELCH */
- assert(open_delay_ > buffer_size_);
- debug_print("Created Squelch, open_delay_: %d, close_delay_: %d, low_signal_abort: %d, using_manual_level_: %s\n", open_delay_, close_delay_, low_signal_abort_,
- using_manual_level_ ? "true" : "false");
- }
- void Squelch::set_squelch_level_threshold(const float& level) {
- if (level > 0) {
- using_manual_level_ = true;
- manual_signal_level_ = level;
- } else {
- using_manual_level_ = false;
- }
- // Need to update moving_avg_cap_ - depends on using_manual_level_ and manual_signal_level_
- calculate_moving_avg_cap();
- debug_print("Set level threshold, using_manual_level_: %s, manual_signal_level_: %f, moving_avg_cap_: %f\n", using_manual_level_ ? "true" : "false", manual_signal_level_, moving_avg_cap_);
- }
- void Squelch::set_squelch_snr_threshold(const float& db) {
- using_manual_level_ = false;
- normal_signal_ratio_ = pow(10.0, db / 20.0);
- flappy_signal_ratio_ = normal_signal_ratio_ * 0.9f;
- // Need to update moving_avg_cap_ - depends on using_manual_level_ and normal_signal_ratio_
- calculate_moving_avg_cap();
- debug_print("SNR threshold updated, using_manual_level_: %s, normal_signal_ratio_: %f, flappy_signal_ratio_: %f, moving_avg_cap_: %f\n", using_manual_level_ ? "true" : "false",
- normal_signal_ratio_, flappy_signal_ratio_, moving_avg_cap_);
- }
- void Squelch::set_ctcss_freq(const float& ctcss_freq, const float& sample_rate) {
- // create two CTCSS detectors with different window sizes. 0.4 sec is required to tell between all the "standard"
- // tones but 0.05 is enough to tell between tones ~20 Hz appart. Will use ctcss_fast_ until there are enough samples
- // for ctcss_slow_
- ctcss_fast_ = CTCSS(ctcss_freq, sample_rate, sample_rate * 0.05);
- ctcss_slow_ = CTCSS(ctcss_freq, sample_rate, sample_rate * 0.4);
- }
- bool Squelch::is_open(void) const {
- // if current state is OPEN or CLOSING then decide based on CTCSS (if enabled)
- if (current_state_ == OPEN || current_state_ == CLOSING) {
- // if CTCSS is enabled then use slow (more accurate) if it has enough samples, otherwise
- // use fast (will return false if also not enough samples)
- if (ctcss_slow_.is_enabled()) {
- if (ctcss_slow_.enough_samples()) {
- return ctcss_slow_.has_tone();
- }
- return ctcss_fast_.has_tone();
- }
- return true;
- }
- return false;
- }
- bool Squelch::should_filter_sample(void) {
- return ((has_pre_filter_signal() || current_state_ != CLOSED) && current_state_ != LOW_SIGNAL_ABORT);
- }
- bool Squelch::should_process_audio(void) {
- return (current_state_ == OPEN || current_state_ == CLOSING);
- }
- bool Squelch::first_open_sample(void) const {
- return (current_state_ != OPEN && next_state_ == OPEN);
- }
- bool Squelch::last_open_sample(void) const {
- return (current_state_ == CLOSING && next_state_ == CLOSED) || (current_state_ != LOW_SIGNAL_ABORT && next_state_ == LOW_SIGNAL_ABORT);
- }
- bool Squelch::signal_outside_filter(void) {
- return (using_post_filter_ && has_pre_filter_signal() && !has_post_filter_signal());
- }
- const float& Squelch::noise_level(void) const {
- return noise_floor_;
- }
- const float& Squelch::signal_level(void) const {
- return pre_filter_.full_;
- }
- const float& Squelch::squelch_level(void) {
- if (using_manual_level_) {
- return manual_signal_level_;
- }
- if (squelch_level_ == 0.0f) {
- if (currently_flapping() && flappy_signal_ratio_ < normal_signal_ratio_) {
- squelch_level_ = flappy_signal_ratio_ * noise_floor_;
- } else {
- squelch_level_ = normal_signal_ratio_ * noise_floor_;
- }
- }
- return squelch_level_;
- }
- const size_t& Squelch::open_count(void) const {
- return open_count_;
- }
- const size_t& Squelch::flappy_count(void) const {
- return flappy_count_;
- }
- const size_t& Squelch::ctcss_count(void) const {
- return ctcss_slow_.found_count();
- }
- const size_t& Squelch::no_ctcss_count(void) const {
- return ctcss_slow_.not_found_count();
- }
- void Squelch::process_raw_sample(const float& sample) {
- // Update current state based on previous state from last iteration
- update_current_state();
- #ifdef DEBUG_SQUELCH
- raw_input_ = sample;
- #endif /* DEBUG_SQUELCH */
- sample_count_++;
- // Auto noise floor
- // - Doing this every 16 samples instead of every sample allows a gradual signal increase
- // to cross the squelch threshold (that is a function of the noise floor) sooner.
- // - Updating even when squelch is open and / or signal is outside filter means the noise
- // floor (and squelch threshold) will slowly increasing during a long signal. This can lead
- // to flapping, but this keeps a sudden and sustained increase of noise from locking squelch
- // OPEN.
- if (sample_count_ % 16 == 0) {
- calculate_noise_floor();
- }
- update_moving_avg(pre_filter_, sample);
- // Apply the comparison factor before adding to the buffer, will later be used as the threshold
- // for the post_filter_
- buffer_[buffer_head_] = pre_filter_.capped_ * pre_vs_post_factor_;
- // Check signal against thresholds
- if (current_state_ == OPEN && !has_signal()) {
- debug_print("Closing at %zu: no signal after timeout (%f, %f, %f)\n", sample_count_, pre_filter_.capped_, post_filter_.capped_, squelch_level());
- set_state(CLOSING);
- }
- if (current_state_ == CLOSED && has_signal()) {
- debug_print("Opening at %zu: signal (%f, %f, %f)\n", sample_count_, pre_filter_.capped_, post_filter_.capped_, squelch_level());
- set_state(OPENING);
- }
- // Override squelch and close if there are repeated samples under the squelch level
- // NOTE: this can cause squelch to close, but it may immediately be re-opened if the signal level still hasn't fallen after the delays
- if (current_state_ != CLOSED && current_state_ != LOW_SIGNAL_ABORT) {
- if (sample >= squelch_level()) {
- low_signal_count_ = 0;
- } else {
- low_signal_count_++;
- if (low_signal_count_ >= low_signal_abort_) {
- debug_print("Low signal abort at %zu: low signal count %d\n", sample_count_, low_signal_count_);
- set_state(LOW_SIGNAL_ABORT);
- }
- }
- }
- }
- void Squelch::process_filtered_sample(const float& sample) {
- #ifdef DEBUG_SQUELCH
- filtered_input_ = sample;
- #endif /* DEBUG_SQUELCH */
- if (!should_filter_sample()) {
- return;
- }
- if (current_state_ == OPENING) {
- // While OPENING, need to wait until the pre-filter value gets through the buffer
- if (delay_ < buffer_size_) {
- return;
- }
- // Buffer has been filled, initialize post-filter with the pre-filter value
- if (delay_ == buffer_size_) {
- post_filter_ = {buffer_[buffer_tail_], buffer_[buffer_tail_]};
- }
- }
- using_post_filter_ = true;
- update_moving_avg(post_filter_, sample);
- // Always comparing the post-filter average to the buffered pre-filtered value
- if (post_filter_.capped_ < buffer_[buffer_tail_]) {
- debug_print("Closing at %zu: signal level post filter (%f < %f)\n", sample_count_, post_filter_.capped_, squelch_level());
- set_state(CLOSED);
- }
- }
- void Squelch::process_audio_sample(const float& sample) {
- #ifdef DEBUG_SQUELCH
- audio_input_ = sample;
- #endif /* DEBUG_SQUELCH */
- if (!ctcss_slow_.is_enabled()) {
- return;
- }
- // ctcss_ is reset on transition to CLOSED and stays "unused" while CLOSED
- if (current_state_ != CLOSED) {
- // always send the sample to the slow (more accurate) detector, also send to the fast if there havent been enough yet
- ctcss_slow_.process_audio_sample(sample);
- if (!ctcss_slow_.enough_samples()) {
- ctcss_fast_.process_audio_sample(sample);
- }
- }
- }
- void Squelch::set_state(State update) {
- // Valid transitions (current_state_ -> next_state_) are:
- // - CLOSED -> CLOSED
- // - CLOSED -> OPENING
- // ---------------------------
- // - OPENING -> CLOSED
- // - OPENING -> OPENING
- // - OPENING -> CLOSING
- // - OPENING -> OPEN
- // ---------------------------
- // - CLOSING -> CLOSED
- // - CLOSING -> OPENING
- // - CLOSING -> CLOSING
- // - CLOSING -> LOW_SIGNAL_ABORT
- // - CLOSING -> OPEN
- // ---------------------------
- // - LOW_SIGNAL_ABORT -> CLOSED
- // - LOW_SIGNAL_ABORT -> LOW_SIGNAL_ABORT
- // ---------------------------
- // - OPEN -> CLOSING
- // - OPEN -> LOW_SIGNAL_ABORT
- // - OPEN -> OPEN
- // Invalid transistions (current_state_ -> next_state_) are:
- // CLOSED -> CLOSING (if already CLOSED cant go backwards)
- if (current_state_ == CLOSED && update == CLOSING) {
- update = CLOSED;
- }
- // CLOSED -> LOW_SIGNAL_ABORT (if already CLOSED cant go backwards)
- else if (current_state_ == CLOSED && update == LOW_SIGNAL_ABORT) {
- update = CLOSED;
- }
- // CLOSED -> OPEN (must go through OPENING to get to OPEN)
- else if (current_state_ == CLOSED && update == OPEN) {
- update = OPENING;
- }
- // OPENING -> LOW_SIGNAL_ABORT (just go to CLOSED instead)
- else if (current_state_ == OPENING && update == LOW_SIGNAL_ABORT) {
- update = CLOSED;
- }
- // LOW_SIGNAL_ABORT -> OPENING (LOW_SIGNAL_ABORT can only go to CLOSED)
- // LOW_SIGNAL_ABORT -> OPEN (LOW_SIGNAL_ABORT can only go to CLOSED)
- // LOW_SIGNAL_ABORT -> CLOSING (LOW_SIGNAL_ABORT can only go to CLOSED)
- else if (current_state_ == LOW_SIGNAL_ABORT && update != LOW_SIGNAL_ABORT && update != CLOSED) {
- update = CLOSED;
- }
- // OPEN -> CLOSED (must go through CLOSING to get to CLOSED)
- else if (current_state_ == OPEN && update == CLOSED) {
- update = CLOSING;
- }
- // OPEN -> OPENING (if already OPEN cant go backwards)
- else if (current_state_ == OPEN && update == OPENING) {
- update = OPEN;
- }
- next_state_ = update;
- }
- void Squelch::update_current_state(void) {
- if (next_state_ == OPENING) {
- if (current_state_ != OPENING) {
- debug_print("%zu: transitioning to OPENING\n", sample_count_);
- delay_ = 0;
- low_signal_count_ = 0;
- using_post_filter_ = false;
- current_state_ = next_state_;
- } else {
- // in OPENING delay
- delay_++;
- if (delay_ >= open_delay_) {
- // After getting through OPENING delay, count this as an "open" for flap
- // detection even if signal has gone. NOTE - if process_filtered_sample() would
- // have already sent state to CLOSED before the delay if post_filter_.capped_ was
- // too low, so that wont count towards flapping
- if (closed_sample_count_ < recent_sample_size_) {
- recent_open_count_++;
- if (currently_flapping()) {
- flappy_count_++;
- }
- // Force squelch_level_ recalculation at next call to squelch_level()
- squelch_level_ = 0.0f;
- }
- // Check signal level after delay to either go to OPEN or CLOSED
- if (has_signal()) {
- next_state_ = OPEN;
- } else {
- debug_print("%zu: no signal after OPENING delay, going to CLOSED\n", sample_count_);
- next_state_ = CLOSED;
- }
- }
- }
- } else if (next_state_ == CLOSING) {
- if (current_state_ != CLOSING) {
- debug_print("%zu: transitioning to CLOSING\n", sample_count_);
- delay_ = 0;
- current_state_ = next_state_;
- } else {
- // in CLOSING delay
- delay_++;
- if (delay_ >= close_delay_) {
- if (!has_signal()) {
- next_state_ = CLOSED;
- } else {
- debug_print("%zu: signal after CLOSING delay, reverting to OPEN\n", sample_count_);
- current_state_ = OPEN; // set current_state_ to avoid incrementing open_count_
- next_state_ = OPEN;
- }
- }
- }
- } else if (next_state_ == LOW_SIGNAL_ABORT) {
- if (current_state_ != LOW_SIGNAL_ABORT) {
- debug_print("%zu: transitioning to LOW_SIGNAL_ABORT\n", sample_count_);
- // If coming from CLOSING then keep the delay counter that has already started
- if (current_state_ != CLOSING) {
- delay_ = 0;
- }
- current_state_ = next_state_;
- } else {
- // in LOW_SIGNAL_ABORT delay
- delay_++;
- if (delay_ >= close_delay_) {
- next_state_ = CLOSED;
- }
- }
- } else if (next_state_ == OPEN && current_state_ != OPEN) {
- debug_print("%zu: transitioning to OPEN\n", sample_count_);
- open_count_++;
- current_state_ = next_state_;
- } else if (next_state_ == CLOSED && current_state_ != CLOSED) {
- debug_print("%zu: transitioning to CLOSED\n", sample_count_);
- using_post_filter_ = false;
- closed_sample_count_ = 0;
- current_state_ = next_state_;
- ctcss_fast_.reset();
- ctcss_slow_.reset();
- } else if (next_state_ == CLOSED && current_state_ == CLOSED) {
- // Count this as a closed sample towards flap detection (can stop counting at recent_sample_size_)
- if (closed_sample_count_ < recent_sample_size_) {
- closed_sample_count_++;
- } else if (closed_sample_count_ == recent_sample_size_) {
- recent_open_count_ = 0;
- squelch_level_ = 0.0f; // Force squelch_level_ recalculation
- }
- } else {
- current_state_ = next_state_;
- }
- buffer_tail_ = (buffer_tail_ + 1) % buffer_size_;
- buffer_head_ = (buffer_head_ + 1) % buffer_size_;
- #ifdef DEBUG_SQUELCH
- debug_state();
- #endif /* DEBUG_SQUELCH */
- }
- bool Squelch::has_pre_filter_signal(void) {
- return pre_filter_.capped_ >= squelch_level();
- }
- bool Squelch::has_post_filter_signal(void) {
- return using_post_filter_ && post_filter_.capped_ >= buffer_[buffer_tail_];
- }
- bool Squelch::has_signal(void) {
- if (using_post_filter_) {
- return has_pre_filter_signal() && has_post_filter_signal();
- }
- return has_pre_filter_signal();
- }
- void Squelch::calculate_noise_floor(void) {
- static const float decay_factor = 0.97f;
- static const float new_factor = 1.0 - decay_factor;
- noise_floor_ = noise_floor_ * decay_factor + std::min(pre_filter_.capped_, noise_floor_) * new_factor + 1e-6f;
- debug_print("%zu: noise floor is now %f\n", sample_count_, noise_floor_);
- // Need to update moving_avg_cap_ - depends on noise_floor_
- calculate_moving_avg_cap();
- // Force squelch_level_ recalculation at next call to squelch_level() - depends on noise_floor_
- squelch_level_ = 0.0f;
- }
- void Squelch::calculate_moving_avg_cap(void) {
- // set max value for MovingAverage's capped_ to 1.5 x the normal / manual squelch level.
- if (using_manual_level_) {
- moving_avg_cap_ = 1.5f * manual_signal_level_;
- } else {
- moving_avg_cap_ = 1.5f * normal_signal_ratio_ * noise_floor_;
- }
- }
- void Squelch::update_moving_avg(MovingAverage& avg, const float& sample) {
- static const float decay_factor = 0.99f;
- static const float new_factor = 1.0 - decay_factor;
- avg.full_ = avg.full_ * decay_factor + sample * new_factor;
- // Cap average level, this lets the average drop after the signal goes away more quickly
- // (if current value and update are both at/above the max then can avoid the float multiplications)
- if (avg.capped_ >= moving_avg_cap_ && sample >= moving_avg_cap_) {
- avg.capped_ = moving_avg_cap_;
- } else {
- avg.capped_ = min(moving_avg_cap_, avg.capped_ * decay_factor + sample * new_factor);
- }
- }
- bool Squelch::currently_flapping(void) const {
- return recent_open_count_ >= flap_opens_threshold_;
- }
- #ifdef DEBUG_SQUELCH
- /*
- Debug file methods
- ==================
- Values written to file are:
- - (int16_t) process_raw_sample input
- - (int16_t) process_filtered_sample input
- - (int16_t) process_audio_sample input
- - (int16_t) noise_floor_
- - (int16_t) pre_filter_.capped_
- - (int16_t) post_filter_.capped_
- - (int) current_state_
- - (int) delay_
- - (int) low_signalcount_
- - (int) ctcss_fast_.has_tone()
- - (int) ctcss_slow_.has_tone()
- The output file can be read / plotted in python as follows:
- import matplotlib.pyplot as plt
- import numpy as np
- def plot_squelch_debug(filepath):
- dt = np.dtype([('raw_input', np.single),
- ('filtered_input', np.single),
- ('audio_input', np.single),
- ('noise_floor', np.single),
- ('pre_filter_capped', np.single),
- ('post_filter_capped', np.single),
- ('current_state', np.intc),
- ('delay', np.intc),
- ('low_signalcount', np.intc),
- ('ctcss_fast_has_tone', np.intc),
- ('ctcss_slow_has_tone', np.intc)
- ])
- dat = np.fromfile(filepath, dtype=dt)
- plt.figure()
- plt.plot(dat['raw_input'], 'b')
- plt.plot(dat['pre_filter_capped'], 'g')
- plt.plot(dat['noise_floor'], 'r')
- plt.show(block=False)
- plt.figure()
- plt.plot(dat['post_filter_capped'], 'k')
- plt.show(block=False)
- plt.figure()
- axis = plt.subplot2grid((3, 1), (0, 0))
- axis.plot(dat['current_state'], 'c')
- axis = plt.subplot2grid((3, 1), (1, 0))
- axis.plot(dat['delay'], 'm')
- axis = plt.subplot2grid((3, 1), (2, 0))
- axis.plot(dat['low_signalcount'], 'y')
- plt.show(block=False)
- return
- */
- Squelch::~Squelch(void) {
- if (debug_file_) {
- fclose(debug_file_);
- }
- }
- void Squelch::set_debug_file(const char* filepath) {
- debug_file_ = fopen(filepath, "wb");
- }
- void Squelch::debug_value(const float& value) {
- if (!debug_file_) {
- return;
- }
- if (fwrite(&value, sizeof(value), 1, debug_file_) != 1) {
- debug_print("Error writing to squelch debug file: %s\n", strerror(errno));
- }
- }
- void Squelch::debug_value(const int& value) {
- if (!debug_file_) {
- return;
- }
- if (fwrite(&value, sizeof(value), 1, debug_file_) != 1) {
- debug_print("Error writing to squelch debug file: %s\n", strerror(errno));
- }
- }
- void Squelch::debug_state(void) {
- if (!debug_file_) {
- return;
- }
- debug_value(raw_input_);
- debug_value(filtered_input_);
- debug_value(audio_input_);
- raw_input_ = 0.0;
- filtered_input_ = 0.0;
- audio_input_ = 0.0;
- debug_value(noise_floor_);
- debug_value(pre_filter_.capped_);
- debug_value(post_filter_.capped_);
- debug_value((int)current_state_);
- debug_value(delay_);
- debug_value(low_signal_count_);
- debug_value((int)ctcss_fast_.has_tone());
- debug_value((int)ctcss_slow_.has_tone());
- }
- #endif /* DEBUG_SQUELCH */
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